MobileUO
AI-basketball-analysis
MobileUO | AI-basketball-analysis | |
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3 | 12 | |
167 | 923 | |
- | - | |
5.4 | 0.0 | |
2 months ago | about 1 year ago | |
C# | Python | |
- | GNU General Public License v3.0 or later |
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MobileUO
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help
Yes, you can use the MobileUO client.
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The future of UO
Yep, there is MobileUO so you can play it on iOS and Android devices: https://github.com/voxelboy/mobileuo
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Ask HN: Show me your Half Baked project
MobileUO: https://github.com/voxelboy/mobileuo/
I ported Ultima Online to Android and iOS devices. It's a really old MMO at this point but still has a niche following. New community shards are still popping up and some of them (such as UO Outlands) have high populations.
I opened up a Patreon for the project in hopes that the community and the shard owners would support me enough to keep working on it but I never got past 100 euros per month in pledges. The app does have a stable userbase of around 1000 users though.
Even though it wasn't a financial success by any measure, I'm really proud to have brought my childhood favourite game to new platforms.
AI-basketball-analysis
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[P] Basketball Shots Detection and Shooting Pose Analysis (Open Source)
Source code: https://github.com/chonyy/AI-basketball-analysis
- Show HN: Visualizing Basketball Trajectory and Analyzing Shooting Pose
- Automatically Overlaying Baseball Pitch Motion and Trajectory in Realtime (Open Source)
- Show HN: AI Basketball Analysis Web App and API
- Show HN: Visualize and Analyze Basketball Shots and Shooting Pose with ML
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Ask HN: Show me your Half Baked project
I built an app to visualize and analyze basketball shots and shooting pose with machine learning.
https://github.com/chonyy/AI-basketball-analysis
The result is pretty nice. However, the only problem is the slow inference speed. I'm now refactoring the project structure and changing the model to a much faster YOLO model.
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Show HN: Automatic Baseball Pitching Motion and Trajectory Overlay in Realtime
Thanks for asking! This is not a noob question.
I would say that the similar workflow could be applied to any ball-related sports. The object detection and the tracking algorithm is basically the same. Then, you could add any sport-specific feature!
For example, I have used a similar method to build AI Basketball Analysis.
https://github.com/chonyy/AI-basketball-analysis
- Show HN: AI Basketball Analysis in Realtime
- Show HN: AI Basketball Visualization
What are some alternatives?
ServUO - An Ultima Online server emulator written in C# .NET
Deep-SORT-YOLOv4 - People detection and optional tracking with Tensorflow backend.
razor - Compiler and tooling experience for Razor ASP.NET Core apps in Visual Studio, Visual Studio for Mac, and VS Code.
openpifpaf - Official implementation of "OpenPifPaf: Composite Fields for Semantic Keypoint Detection and Spatio-Temporal Association" in PyTorch.
Razor - Razor is a free tool designed to help with simple tasks while playing Ultima Online.
go-live - 🗂️ go-live is an ultra-light server utility that serves files, HTML or anything else, over HTTP.
pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
veems - An open-source platform for online video.
ws-monitoring - A simple & lightweight realtime monitoring web UI + server in Node.js
FastMOT - High-performance multiple object tracking based on YOLO, Deep SORT, and KLT 🚀
ultima_online_mods - art mods in ultima online
SynthDet - SynthDet - An end-to-end object detection pipeline using synthetic data