StateMachine
Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code. (by MarquisMc)
DiscreteStatePattern
A pattern for creating highly compact and light-weight general purpose finite state machines. (by DidacticSpectre)
StateMachine | DiscreteStatePattern | |
---|---|---|
2 | 4 | |
8 | 28 | |
- | - | |
0.0 | 4.9 | |
almost 2 years ago | about 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
StateMachine
Posts with mentions or reviews of StateMachine.
We have used some of these posts to build our list of alternatives
and similar projects.
DiscreteStatePattern
Posts with mentions or reviews of DiscreteStatePattern.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Multiplayer card game : how to wait ?
However, you are going to want to implement a state machine, which I have the perfect solution for you.
- Discrete State Pattern - A pattern for creating highly compact and light-weight general purpose finite state machines.
What are some alternatives?
When comparing StateMachine and DiscreteStatePattern you can also consider the following projects:
UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
stateless4j - Lightweight Java State Machine
GuardClauses - A simple package with guard clause extensions.