ManualDeveloperConsole VS Vertx.Debugging

Compare ManualDeveloperConsole vs Vertx.Debugging and see what are their differences.

ManualDeveloperConsole

Powerful developer console for your Unity3d game. Use options that come out of the box or make your own. (by PereViader)
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ManualDeveloperConsole Vertx.Debugging
1 1
7 480
- -
1.8 4.5
about 2 years ago about 1 month ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ManualDeveloperConsole

Posts with mentions or reviews of ManualDeveloperConsole. We have used some of these posts to build our list of alternatives and similar projects.

Vertx.Debugging

Posts with mentions or reviews of Vertx.Debugging. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ManualDeveloperConsole and Vertx.Debugging you can also consider the following projects:

DebugUISystem - Create a runtime menu system with buttons and windows for debugging in one line of code.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

dibug-app - Dibug project

UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.