MailKitSimplified VS ManualDi.Main

Compare MailKitSimplified vs ManualDi.Main and see what are their differences.

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MailKitSimplified ManualDi.Main
- 1
53 6
- -
8.3 0.0
9 days ago about 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MailKitSimplified

Posts with mentions or reviews of MailKitSimplified. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning MailKitSimplified yet.
Tracking mentions began in Dec 2020.

ManualDi.Main

Posts with mentions or reviews of ManualDi.Main. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-01.
  • Dependency injection in unity
    3 projects | /r/unity | 1 Mar 2022
    Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?

What are some alternatives?

When comparing MailKitSimplified and ManualDi.Main you can also consider the following projects:

MailKit - A cross-platform .NET library for IMAP, POP3, and SMTP.

lazy-proxy-serviceprovider - Lazy Dependency Injection for Microsoft's DI ServiceProvider

PreMailer.Net - C# library that moves your stylesheets to inline style attributes, for maximum compatibility with E-mail clients.

Reflex - Minimal dependency injection framework for Unity

MimeKit - A .NET MIME creation and parser library with support for S/MIME, PGP, DKIM, TNEF and Unix mbox spools.

Zenject - Dependency Injection Framework for Unity3D

ESP-Mail-Client - The comprehensive Arduino Email Client Library to send and read Email for Arduino devices. The library also supports other network shields or modules e.g., Wi-Fi, Ethernet, and GSM/4G modules.

Prism.Avalonia - Prism framework support for Avalonia UI

FluentEmail - All in one email sender for .NET. Supports popular senders (SendGrid, MailGun, etc) and Razor templates.

ManualDi.Unity3d - Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine

postal - Email sending for asp.net mvc using the view engine system to render emails.

CrispyWaffle - 🧰 🛠️ Crispy Waffle project - toolkit for .NET projects