MST_Extra_Mod
Mod for Cataclysm: Dark Days Ahead and Cataclysm: Bright Nights, the intended successor to More Survival Tools mod (by chaosvolt)
cdda-arcana-mod
Arcana and Magic Items mod for Cataclysm: Dark Days Ahead (by chaosvolt)
MST_Extra_Mod | cdda-arcana-mod | |
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14 | 46 | |
38 | 146 | |
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7.6 | 8.9 | |
21 days ago | 14 days ago | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MST_Extra_Mod
Posts with mentions or reviews of MST_Extra_Mod.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-08.
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Warning! We are planning to remove dead obsoleted mods!
More Survival Tools has a successor in the form of MST Extra.
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More Survivor Stuff
Slightly related, there is an updated version of more survival tools here: https://github.com/chaosvolt/MST_Extra_Mod
- Mods for better roleplay gameplay
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Bug
Prison start is still very much a meme to be honest, more shenanigans we inherited from DDA. You may also notice that it can be hard to get anywhere with enough light needed to craft anything basic, and all the basic firestarting tools require light to make (unless you're using MST Extra mod, which adds dark-craftable fire ploughs).
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Meat preservation.
For preserving organ meats, More Survival Tools Extra (same dev as Arcana & Magic Items) adds Jerked Offal.
- The impossibility of embracing primitivism in the Cataclysm...
- Any more "wild living/wilderness survival/inna woods" type mods?
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Quality of Life and Balance Features you'd like to see in Cataclysm BN?
I don't know how you could make the early game longer without making it more tedious. Making it easier to stay early game without being forced to raid a city is doable, part of what mods like MST Extra seek to do, and every so often I port ideas from it over to BN. But forcing the player to draw out early game isn't really feasible without the kinda stunts DDA pulls.
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Suggested Mods?
MST Extra. This is the successor to my old More Survival Tools mod that's long since been obsoleted. Adds more items and recipes, few other rebalances/tweaks, to make wilderness survival gameplay more interesting.
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So, when are we gonna be able to get saltpeter out of more than just bird shit?
No idea. Keep in mind, last I checked that's not even in vanilla at all, but in MST Extra: https://github.com/chaosvolt/MST_Extra_Mod/blob/master/MST_Extra/recipes/recipe_medsandchemicals.json#L21
cdda-arcana-mod
Posts with mentions or reviews of cdda-arcana-mod.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-23.
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Are there any mods that buff melee?
As for your question, yes, there are mods that make melee stronger. Try Magiclysm and Mythical Martial Arts. They're both in-repo and both make melee way better. Magiclysm adds spells and magic weapons to buff you in melee. MMA adds some new martial arts and traits which make melee way better. I also use Arcana and Magic Items which isn't in-repo but provides some cool enchanted weapons, items, potions and stuff which really help out in melee. Good luck.
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Mods for better roleplay gameplay
here's the link, https://github.com/chaosvolt/cdda-arcana-mod well it adds in a whole new magical aspect to the game, enemies now can drop things called essence, this essence along with other tools you may find while exploring allows you to harness the power of the arcane, you can create small trinkets, tools and items that should help you with your survival, from a brooch that makes you invisible to the undead to a cursed blade that grants an addictive life draining effect to your attacks that can be purified and allows you to recieve a certain kind of power from a special being. granted all of this is locked behind some sort of rare structures and some VERY dangerous opponents. though a word of advice, dragonblood is a very nice mutation threshold :).
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Magiclysm questions
If you're not ready to modify the files yourself, that's fine too since I was already going to do it myself, and I can send you the file once I finish, it shouldn't be too long. I was going to make it require material from a different mod called Arcana though. It also adds magic to the game, but in a different way. They both work together, so you can have both in the same game, but you'd have to start over for it to work fully.
- Magiclysm
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Mod recommendations?
I use Arcana Cata++
- Has the game's handling of solid fuel items and containers thereof changed recently?
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Cultivationclysm Brainstorming
Fun, not a genre I was familiar with, though Taoism, Chan Buddhism, and the Song Dynasty are fascinating to me so I think I get some of the flavor. How total conversion do you want to get? Is there some stuff in DDA that is counter to this and needs removed or changed in a big way? You might look at Arcana to see how they handle these ideas from a more Western approach if you haven't already https://github.com/chaosvolt/cdda-arcana-mod I'm most interested in monsters and NPCs so I'm interested to know how those can be involved. Let me know if you want contributions on that. Is this still New England or are you taking us somewhere a little more in Asia? I'd recommend to start getting one path working really well so you can start getting player feedback ASAP. Once you have that you've already won, you've got a working mod. I'd love to see this in repo if possible, especially if you want others like me helping https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/IN_REPO_MODS.md
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How do I make a skybridge between building roofs?
There really aren't many unofficial mods, because the game is open source and so people tend to just add to the game directly. The two big mods I recommend that live outside the default repo are Arcana (magic that fits the vanilla tone a bit better than Magiclysm) and Noct's Cata Mod aka Cata++ (super soldiers and a special boss monster that gives me Resident Evil vibes).
- Heya! so I've been thinking about trying out BN!
- Where can i find most up to date mods for CDDA?
What are some alternatives?
When comparing MST_Extra_Mod and cdda-arcana-mod you can also consider the following projects:
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead
cdda_medieval_mod_reborn - The intended replacement and expansion for my old Medieval and Historic Content mod
mining-mod - Archive of Mining Mod, for Cataclysm: Dark Days Ahead
Magiclysm_Chill_Pill - Removes overly dangerous magiclysm wildlife.
No-Freeze - CDDA mod which drastically lowers freeze points.
nocts_cata_mod - Expansion mod for Cataclysm: Dark Days Ahead
cdda-stamina-regen-buff - CDDA mod to rebalance stamina regeneration
MST_Extra_Mod vs Cataclysm-DDA
cdda-arcana-mod vs Cataclysm-BN
MST_Extra_Mod vs CDDA-Structured-Kenan-Modpack
cdda-arcana-mod vs cdda_medieval_mod_reborn
MST_Extra_Mod vs mining-mod
cdda-arcana-mod vs Magiclysm_Chill_Pill
MST_Extra_Mod vs No-Freeze
cdda-arcana-mod vs nocts_cata_mod
MST_Extra_Mod vs cdda-stamina-regen-buff
cdda-arcana-mod vs mining-mod
MST_Extra_Mod vs cdda_medieval_mod_reborn
cdda-arcana-mod vs CDDA-Structured-Kenan-Modpack