MST_Extra_Mod
No-Freeze
MST_Extra_Mod | No-Freeze | |
---|---|---|
14 | 2 | |
38 | 3 | |
- | - | |
7.6 | 0.0 | |
21 days ago | about 4 years ago | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MST_Extra_Mod
-
Warning! We are planning to remove dead obsoleted mods!
More Survival Tools has a successor in the form of MST Extra.
-
More Survivor Stuff
Slightly related, there is an updated version of more survival tools here: https://github.com/chaosvolt/MST_Extra_Mod
- Mods for better roleplay gameplay
-
Bug
Prison start is still very much a meme to be honest, more shenanigans we inherited from DDA. You may also notice that it can be hard to get anywhere with enough light needed to craft anything basic, and all the basic firestarting tools require light to make (unless you're using MST Extra mod, which adds dark-craftable fire ploughs).
-
Meat preservation.
For preserving organ meats, More Survival Tools Extra (same dev as Arcana & Magic Items) adds Jerked Offal.
- The impossibility of embracing primitivism in the Cataclysm...
- Any more "wild living/wilderness survival/inna woods" type mods?
-
Quality of Life and Balance Features you'd like to see in Cataclysm BN?
I don't know how you could make the early game longer without making it more tedious. Making it easier to stay early game without being forced to raid a city is doable, part of what mods like MST Extra seek to do, and every so often I port ideas from it over to BN. But forcing the player to draw out early game isn't really feasible without the kinda stunts DDA pulls.
-
Suggested Mods?
MST Extra. This is the successor to my old More Survival Tools mod that's long since been obsoleted. Adds more items and recipes, few other rebalances/tweaks, to make wilderness survival gameplay more interesting.
-
So, when are we gonna be able to get saltpeter out of more than just bird shit?
No idea. Keep in mind, last I checked that's not even in vanilla at all, but in MST Extra: https://github.com/chaosvolt/MST_Extra_Mod/blob/master/MST_Extra/recipes/recipe_medsandchemicals.json#L21
No-Freeze
-
Mods you recommend to make the game more fun?
No-Freeze is another example of a QoL mod I'd advise you to try to see if it is to your liking.
-
All the foods are froze (And I wonder, why?)
I'd recommend giving this mod a try: https://github.com/Poragon/No-Freeze
What are some alternatives?
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
cdda-arcana-mod - Arcana and Magic Items mod for Cataclysm: Dark Days Ahead
CDDA_Nonperishable_Overhaul - Nonperisable Overall Mod for Cataclysm: Dark Days Ahead
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead
mining-mod - Archive of Mining Mod, for Cataclysm: Dark Days Ahead
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
cdda-stamina-regen-buff - CDDA mod to rebalance stamina regeneration
nocts_cata_mod - Expansion mod for Cataclysm: Dark Days Ahead
cdda_medieval_mod_reborn - The intended replacement and expansion for my old Medieval and Historic Content mod