MOOS VS Aura-Operating-System

Compare MOOS vs Aura-Operating-System and see what are their differences.

MOOS

C# x64 operating system programming with the .NET native ahead-of-time compilation technology. (by nifanfa)
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MOOS Aura-Operating-System
11 1
1,009 238
- 2.1%
4.1 9.6
7 days ago about 1 month ago
C# C#
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MOOS

Posts with mentions or reviews of MOOS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-11.

Aura-Operating-System

Posts with mentions or reviews of Aura-Operating-System. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-19.

What are some alternatives?

When comparing MOOS and Aura-Operating-System you can also consider the following projects:

SeeSharpSnake - Self-contained C# game in 8 kB

Cosmos - Cosmos is an operating system "construction kit". Build your own OS using managed languages such as C#, VB.NET, and more!

Peregrine - A blazing fast language for the blazing fast world(WIP)

.NET application-server - Application Server

VTIL-Core - Virtual-machine Translation Intermediate Language

LiteNetLib - Lite reliable UDP library for Mono and .NET

TomatOS - An experimental dotnet based kernel

zenos - Zenos is a work in progress 64-bit operating system written in C# and x86-64 assembly.

zerosharp - Demo of the potential of C# for systems programming with the .NET native ahead-of-time compilation technology.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Objenesis - Okay, it's pretty easy to instantiate objects in Java through standard reflection. However there are many cases where you need to go beyond what reflection provides. For example, if there's no public constructor, you want to bypass the constructor code, or set final fields. There are numerous clever (but fiddly) approaches to getting around this and this library provides a simple way to get at them. You will find the official site here.

BlindEye.XInput - A managed and feature-rich wrapper over the unmanaged XInput API.