MGPs-BJ-CA
rlcard
MGPs-BJ-CA | rlcard | |
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1 | 5 | |
15 | 2,709 | |
- | 2.3% | |
0.0 | 6.2 | |
6 months ago | 3 months ago | |
Visual Basic | Python | |
GNU General Public License v3.0 or later | MIT License |
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MGPs-BJ-CA
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Optimal card counting for a computer
Don’t need to replicate. https://github.com/Neurobaby/MGPs-BJ-CA
rlcard
- [P] Looking for RL or rules-based No-Limit Hold 'Em Work
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Self play environments
Hi. I’ve decided to do a project to adapt an rl library to support self-play. This is a project so I can teach myself more about building rl systems. I’ve been considering working with the environment system from rlcard https://github.com/datamllab/rlcard/ but wonder if there are other more widely-used self play environment libraries. Thanks.
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[Project] Making a Poker AI - having trouble with the form of ML to make smart / strong decisions
Can you point me to some active forums for poker bot building? I can only find github repo like https://github.com/datamllab/rlcard, which is mostly reinforcement learning. Whereas SoTA approach like Pluribus is more about game theory.
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8+ Reinforcement Learning Project Ideas
Build a Poker bot with RLCard
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What sort of algorithm should I use ? Incomplete information, card game. (Flowchart for reference)
Probably the easiest way for you to get started is to implement your game on an open source RL framework that has working implementations of some basic CFR variations as well as some other self-play algorithms such as NFSP. OpenSpiel and RLCard are two that I am aware of. Depending on the complexity of your game and how strong your agent needs to play, you might be satisfied with the performance you get using by one of these frameworks.
What are some alternatives?
gym - A toolkit for developing and comparing reinforcement learning algorithms.
open_spiel - OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
mjai-reviewer - 🔍🀄️ Review mahjong game log with mjai-compatible mahjong AI.
Poker - Fully functional Pokerbot that works on PartyPoker, PokerStars and GGPoker, scraping tables with Open-CV (adaptable via gui) or neural network and making decisions based on a genetic algorithm and montecarlo simulation for poker equity calculation. Binaries can be downloaded with this link:
MonsterHunterPortable3rdHDRemake - Personal fork of a texture upscaling project for PSP's Monster Hunter Portable 3rd
shengji - An online version of shengji (a.k.a. tractor) and zhaopengyou (a.k.a. Finding Friends)
new-world-fishing-bot - user friendly python script who is able to catch fish in the game New World
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
gym-super-mario-bros - An OpenAI Gym interface to Super Mario Bros. & Super Mario Bros. 2 (Lost Levels) on The NES
tensortrade - An open source reinforcement learning framework for training, evaluating, and deploying robust trading agents.
robo-gym - An open source toolkit for Distributed Deep Reinforcement Learning on real and simulated robots.
limnoria-plugins - Limnoria plugins I wrote or forked.