MCXR
OpenXR-Vk-D3D12

MCXR | OpenXR-Vk-D3D12 | |
---|---|---|
9 | 8 | |
323 | 73 | |
- | - | |
7.6 | 5.1 | |
almost 2 years ago | 8 months ago | |
Java | C++ | |
MIT License | MIT License |
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MCXR
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What is causing the flickering of conveyer items and fluids?
Have you tried changing the flywheel backend? Some visual bugs or artefacts can occur because of it. I do not know if this really is the cause of your problem, but it very well could be. A github issue tracker can be found here stating a similar issue. Try changing the flywheel config in "Create Config" >> Configure >> Access Configs of other Mods >> Flywheel >> Client Config >> Backend" and try a few of the options, maybe one will work for you!
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Minecraft with 1024 chunk render distance
Unfortunately, I couldn't get it to work with MCXR. I haven't tried it with Vivecraft, since that isn't updated to 1.19, and I'm not too sure how to use Fabric mods with it.
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are we able to play 1.19 on questcraft?
Sure!
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Vivecraft 1.19
Download the jars from here
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Any way to go back to 1.16?
I think he means MCXR which is the mod that makes it able to run in vr mode. This mod is only in version 1.18 and up. You can look it up yourself herehttps://github.com/Sorenon/MCXR
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Please add OpenGL/Vulkan Support to WMR OpenXR Runtime
I also remembered the new minecraft xr mod https://github.com/Sorenon/MCXR but I don't know much about it.
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Vivecraft (Minecraft VR) bad performance with shaders
Yeah Vivecraft is a beast to run with shaders. Checkout this, it's an engine re-write that's more performant: https://github.com/Sorenon/MCXR
- What really happened at Mojang
OpenXR-Vk-D3D12
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OpenXR runtimes and Vulkan/graphics APIs
There also this after a quick google (no idea of the quality or if this is exactly what you'd want) https://github.com/mbucchia/OpenXR-Vk-D3D12, it's worth checking out
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So is this the actual death of WMR?
"mbucchia-msft 3 points · 5 days ago I was the feature lead on this, and I no longer am. So this plan was scrapped unfortunately. I did however (on my free time) spend some time to improve my 3rd party API layer that provides the same exact functionality (the plan was to absorb it in the runtime, that plan was scrapped in January). https://github.com/mbucchia/OpenXR-Vk-D3D12 It is now fully compliant with the OpenXR standard (it passes the Conformance Test Suite) for the Vulkan API. I also added 32-bit support for legacy applications. This will be your best option moving forward. Please report issues if you have any."
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Should I be using WMR OpenXR or SteamVR Openxr?
Your best option from here is to use my OpenXR API layer: https://github.com/mbucchia/OpenXR-Vk-D3D12
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[VR Headset] HP Reverb G2 - $299.99 (Ebay - HP Direct)
And this is for games that use Vulkan Obligatory reminder that they only remove the overhead caused by SteamVR and are not guaranteed to improve performance. As a tradeoff you would also lose access to SteamVR overlays.
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How Future Proof is WMR OpenXR? Does it support DX12, Vulkan or OpenGL, other than DX11?
Meanwhile you can use https://github.com/mbucchia/OpenXR-Vk-D3D12 as a stop-gap solution for both OpenGL and Vulkan (but 64-bit applications only).
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X-Plane 12 VR and WMR (Reverb G2 etc) Much Better Performance
Install this new OpenXR layer that allows WMR to work with Vulkan/OpenGL from here - https://github.com/mbucchia/OpenXR-Vk-D3D12
- Please add OpenGL/Vulkan Support to WMR OpenXR Runtime
What are some alternatives?
TechReborn - Tech Reborn is a completely standalone tech mod including tools and machines to gather resources, process materials, and progress through the mod. https://www.curseforge.com/minecraft/mc-mods/techreborn
godot4_openxr_demo - Crappy test project to test Godot 4s OpenXR implementation with
urns-mod - A Minecraft mod that adds the clay urn to the game, a fragile container that is affected by gravity.
OpenOVR
The-Aether - The original "The Aether" mod, rewritten and ported to modern Minecraft versions.
OpenXR-OverlayLayer - Implementation of the OpenXR Overlay extension as a layer
Paradise-Lost - Paradise awaits...
gamesense-fabric - Minecraft 1.16.5 Utility Mod for Anarchy and Crystal PvP
OkZoomer - A multiplatform zoom mod that is powerful, lean, and pretty customizable. The zoom is yours!
Cardinal-Components-API - Component API to add external data to objects.
BigRat - крутой мод
OpenXRProvider - Provides application and engine developers a simpler method to access OpenXR runtimes (e.g. SteamVR, Oculus, WMR, Monado, etc) without having to wade through the intricacies of directly using the raw OpenXR Loader library.
