Lockpick_RCM
libnx
Lockpick_RCM | libnx | |
---|---|---|
46 | 7 | |
994 | 1,227 | |
- | 1.1% | |
1.1 | 7.2 | |
about 1 year ago | about 1 month ago | |
C | C | |
GNU General Public License v3.0 only | ISC License |
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Lockpick_RCM
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Tools that will be banned because of Nintendo...
Due to changes imposed by firmware 7.0.0, Lockpick homebrew can no longer derive the latest keys. In the boot-time environment however, there is no such limitation.https://github.com/shchmue/Lockpick_RCM
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Nintendo issues DMCA takedown for Switch homebrew projects
origin https://github.com/shchmue/Lockpick_RCM (fetch)
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The new release feeling of "I wish I was playing literally anything that isn't this right now"
Reminder to download backup and distribute this before Nintendo removes your ability to emulate their games
- Nintendo has just issued multiple DMCA takedown requests to GitHub
- how to blank out serialnumber on instinct mod oled switch?
- Game not recognized
- Lockpick_RCM v1.9.10 supports new keys brought by firmware 16.0.0
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How do I successfully install incognito with NxNandManager?
You need to use the Lockpick_RCM payload to generate the keys that NxNandManager wants in its keyset, and then you need to give NxNandManager the keys by placing the .keys files in the program folder and then working in Options > Configure keyset.
- Lockpick_RCM v1.9.9 is here with support for 15.0.0 keys and also dumping the SSL RSA key
libnx
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[2022] Running Solutions on the Nintendo Switch
The SDK used by most, if not all switch developers, is libnx. As a Rust enthusiast, I wanted the core logic in Rust so I just built the display in C/C++ which the switch library is written in.
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Indie peggle-likes are having a good week.
Could you publish all of the source code that you wrote, but leave out Unity source code and plugin source code, while also linking to where people can get the proprietary engine/plugins? That way, when someone eventually makes a Unity-compatible engine, someone could re-implement all the plugins and release a full source version. I think this is what rRootage Reloaded did, publishing the code of the game logic but not any Nintendo SDK stuff (A libre replacement Switch SDK exists (libnx, I think), and I've considered modifying rRoortage Reloaded to work with that, but I haven't gotten around to it (plus I don't really know what I'm doing lol).).
- need help regarding cfw, confused
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Compiling a Go program into a native binary for Nintendo Switch™
If somebody interested in homebrew development for Nintendo Switch - take a look at libnx and switchbrew wiki
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Developing games in Go for Nintendo Switch™ (English ver.)
https://github.com/switchbrew/libnx (SDK for writing homebrew applications)
- Assembly
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Emummc In File Or Sd Partition
If you need a proof: https://github.com/switchbrew/libnx/issues/161#issuecomment-473910049
What are some alternatives?
hactool - hactool is a tool to view information about, decrypt, and extract common file formats for the Nintendo Switch, especially Nintendo Content Archives.
Goldleaf - 🍂 Multipurpose homebrew tool for Nintendo Switch
TegraRcmGUI - C++ GUI for TegraRcmSmash (Fusée Gelée exploit for Nintendo Switch)
aio-switch-updater - Update your CFW, cheat codes, firmwares and more directly from your Nintendo Switch!
TegraExplorer - A payload-based file manager for your switch!
SwitchPresence-Rewritten - Nintendo Switch sysmodule server for PresenceClient!
hekate - hekate - A GUI based Nintendo Switch Bootloader
nxdumptool - Generates XCI/NSP/HFS0/ExeFS/RomFS/Certificate/Ticket dumps from Nintendo Switch gamecards and installed SD/eMMC titles.
Nro2Nsp - Build Redirction and romfs nsps out of .nros
EdiZon_CheatsConfigsAndScripts - The official EdiZon Editor Config and Editor Script repository.
LovePotion - 💖 Lua + LÖVE + 3DS = LövePotion