LightOverlay
architectury-api
LightOverlay | architectury-api | |
---|---|---|
2 | 5 | |
85 | 293 | |
- | 2.4% | |
0.0 | 4.8 | |
5 months ago | 10 days ago | |
Java | Java | |
Apache License 2.0 | GNU Lesser General Public License v3.0 only |
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LightOverlay
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Problems with Light Overlay mod
Literally Google light level overlay 1.18.2 bugtacker itll be the 1st one.light level overlay bugtacker good luck with your issue.
architectury-api
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InTheLittleWood Mod List
Architectury, an API for Multiplatform mod support. Needed for Identity.
- Forge or Fabric, from a mod developing perspective?
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How do I have a Fabric and Forge mod inside of one jar file?
Using Architectury is likely the easiest method
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The divide between Forge and Fabric developers (and players), and where the community might be heading in the future.
Okay, with that out of the way, here's what I believe to be true: There is no such thing as a one-size-fits-all code "translator" or "bridge" that can translate regular Fabric code into something that runs on Forge, or vice-versa, and something like this isn't possible in the way I think you're imagining it. Forge and Fabric work very differently from one another under the hood. There is no library that allows you to write Fabric code that works on Forge, and there probably never will be. However, there are some projects out there that aim to lessen the impact of this problem. Architectury is one of these projects. Architectury can translate some parts of a mod between the two loaders, but the mod still has to be built around it. You can't just add it to a Fabric mod and expect it to run on Forge (or vice-versa). Instead, the mod has to be created with it in mind all the way through. Mods can not be converted between Forge<->Fabric automatically. Manual porting is possible, and mods can be built to run on both loaders, but it is not possible to make a universally applicable "converter".
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Modding feels like it's at a strange cross roads right now
It has been in pre-Alpha for over a year. It won't be happening any time soon, and will behave like Architectury, but with significantly more abstraction for the modder, if / when completed.
What are some alternatives?
pollen - ⚙️ Library for all Moonflower mods. Adds bridges for Fabric and Forge using Architectury along with utilities such as our Pinwheel bedrock animation API.
JustEnoughItems - Item and Recipe viewing mod for Minecraft
architectury - An intermediary api aimed at easing development of multiplatform mods. [Moved to: https://github.com/architectury/architectury-api]
StructureTutorialMod - A short example showing how to register a structure and get it to generate in all biomes in NeoForge, Forge, and Fabric! (check the branches)
SteveKunG-Lib - A common library used by SteveKunG's mods
MultiLoader-Template - A template for a Forge + Fabric project setup using a Common source set.
betteranimalsplus - A mod adding new animals to Minecraft
Create - [Fabric Mod] Building Tools and Aesthetic Technology
emotes - Create your own emotes in Minecraft.
TinkersConstruct - Tinker a little, build a little, tinker a little more...
ImageWorldGenerator - A minecraft mod to generate a world from an image/map
Chisels-and-Bits - A Minecraft mod about chiseling and designing custom blocks in game.