LightOverlay VS architectury-api

Compare LightOverlay vs architectury-api and see what are their differences.

LightOverlay

To provide users with NEI-like light overlay for Minecraft 1.14+. (by shedaniel)
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LightOverlay architectury-api
2 5
85 342
- 2.3%
0.0 2.2
7 months ago 2 months ago
Java Java
Apache License 2.0 GNU Lesser General Public License v3.0 only
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LightOverlay

Posts with mentions or reviews of LightOverlay. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-12.

architectury-api

Posts with mentions or reviews of architectury-api. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-02.
  • InTheLittleWood Mod List
    3 projects | /r/Rats_SMP | 2 Dec 2022
    Architectury, an API for Multiplatform mod support. Needed for Identity.
  • Forge or Fabric, from a mod developing perspective?
    2 projects | /r/feedthebeast | 6 Sep 2022
  • How do I have a Fabric and Forge mod inside of one jar file?
    1 project | /r/fabricmc | 3 Mar 2022
    Using Architectury is likely the easiest method
  • The divide between Forge and Fabric developers (and players), and where the community might be heading in the future.
    2 projects | /r/feedthebeast | 26 Apr 2021
    Okay, with that out of the way, here's what I believe to be true: There is no such thing as a one-size-fits-all code "translator" or "bridge" that can translate regular Fabric code into something that runs on Forge, or vice-versa, and something like this isn't possible in the way I think you're imagining it. Forge and Fabric work very differently from one another under the hood. There is no library that allows you to write Fabric code that works on Forge, and there probably never will be. However, there are some projects out there that aim to lessen the impact of this problem. Architectury is one of these projects. Architectury can translate some parts of a mod between the two loaders, but the mod still has to be built around it. You can't just add it to a Fabric mod and expect it to run on Forge (or vice-versa). Instead, the mod has to be created with it in mind all the way through. Mods can not be converted between Forge<->Fabric automatically. Manual porting is possible, and mods can be built to run on both loaders, but it is not possible to make a universally applicable "converter".
  • Modding feels like it's at a strange cross roads right now
    3 projects | /r/feedthebeast | 18 Apr 2021
    It has been in pre-Alpha for over a year. It won't be happening any time soon, and will behave like Architectury, but with significantly more abstraction for the modder, if / when completed.

What are some alternatives?

When comparing LightOverlay and architectury-api you can also consider the following projects:

emotes - Create your own emotes in Minecraft.

MultiLoader-Template - A template for a Forge + Fabric project setup using a Common source set.

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Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
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