LibVF.IO
source-sdk-2013
LibVF.IO | source-sdk-2013 | |
---|---|---|
35 | 52 | |
771 | 3,649 | |
1.9% | 0.4% | |
3.1 | 0.0 | |
5 months ago | 11 months ago | |
Nim | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
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LibVF.IO
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run 2 VMs with 1 game on each
Maybe you can try LibVF.IO
- What GPU would you buy for a gaming server?
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GPU virtualization?
I'm on Linux and I'm running a 3070 Ti (Nvidia). I have always wanted to do GPU virtualization but because NVIDIA won't release vGPU for consumer card no one can do it without crossing legal red tape or problems with bricking your GPU. I did find this [https://github.com/jamesstringerparsec/Easy-GPU-PV] however it is only for windows, I found this [https://github.com/Arc-Compute/LibVF.IO/] and does not work with my GPU, and this [https://github.com/DualCoder/vgpu_unlock] and can't get it to work. Done any one know an alternative on Linux that work just like this, overcoming these problems (on KVM)?
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Local Multiplayer
If you are willing to thinker with you gpu driver you could look up libvfio and create multiple VM with the same gpu.
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Need help ASAP. Computer hangs at grub ""
It seems they have issues with recent drivers/kernel, too: https://github.com/Arc-Compute/LibVF.IO/issues/61
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Anyone running vGPU unlock in their system? How is it going?
I ran it like a year ago it was fine but not for my workflow. Might revisit the setup soon since it matured a lot since then. I suggest you also look at: https://github.com/Arc-Compute/LibVF.IO
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Want to try to switch to linux again. Need some info.
For Affinity, I don't know. I have heard of people using Photoshop via VM, the problem usually comes when you need to utilize a lot of GPU because outside of GPU passthrough (might worth researching single-GPU passthrough and libvfio if you don't want to use two GPUs), GPU performance isn't great for VMs. I did find a few threads on the subject of Affinity on Linux, though, so maybe those could help.
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Rx 7900 xtx based on slides is 10-15% slower than 4090 using 95 less watts and costs $600 less
I feel you on this. Looking forward to running libvf. Wine has come a long ways, but I ended up keeping a old PC a secondary to not deal with the hacking/workarounds to run some games. Using the older system for my Linux.
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Why do we call them "display managers"
It's theoretically possible using a method like libvfio. This should allow you to split your gpu into 2 virtual gpus. It's designed for use with a vm, but could likely work with multi seat
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Ask HN: What's the best source code you've read?
Perhaps not the "best" source code I've ever read, but libVF.io had some beautiful code for what's generally gnarly system-glue code. The iommu setup code is a good example and inspires me to think that system-glue code doesn't need to be gross or impenetrable: https://github.com/Arc-Compute/LibVF.IO/blob/master/src/libv...
Another one I've appreciated reading (and learned more about 2d graphics from) is Pixie, a 2d graphics library written in Nim. Here's the implementation of a fair subset of SVG paths: https://github.com/treeform/pixie/blob/master/src/pixie/path...
And one last one for basic algorithms: https://github.com/nim-lang/Nim/blob/version-1-6/lib/pure/al...
Of course Knuth's original code is still some of the best classic code. K&R's original C book is a classic.
source-sdk-2013
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A boy who stole Half-Life 2
It's literally on Github. https://github.com/ValveSoftware/source-sdk-2013
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An Investigation of Random Bullet Spread
here's the full thing https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/shot_manipulator.h
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Sniper laser, a better solution!
please don't try to continue arguing this because, while i can't say i'm an authority of this subject, i've studied far more than enough about it to say that you're not making sense and if you really don't trust me then you can simply do what i did: read articles, read the source code, learn from other people who are more knowledgeable
- [Bunnyhopping] Code de mouvement du moteur du tremblement de terre et source
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Demoknight Charge Math&Code
I have just finished Solar's complex Demoknight Guide. And I know the code behind rampsliding and basic SourceEngine&TF2 movement code.
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How to change weapon certain stats for Half-Life 2?
Hi! The only other stats you can change without editing the code is weapon damage by editing skill.cfg inside the cfg folder. Weapon recoil and fire rate can only be changed by editing the code. The source code for Half-Life 2 can be found here: https://github.com/ValveSoftware/source-sdk-2013
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Following Valve's tutorial for my first mod but can't find weapon_rpg.cpp anywhere in the solution, nor the folder "hl2mp_dll". I'm using Visual C++ 2008 Express Edition and the 2007 HL2MP SDK (mod from scratch).
Weapon_rpg.cpp is in src/game/shared/hl2mp as an example
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Half-Life 2 Running on Raspberry Pi 4 Natively
Also, while this uses leaked code, Valve has officially released the Source SDK 2013, which does include all the hl2 specific code, so if you copy over the assets from hl2, it can run just like normal.
- where are all the HL2 .vcd's ??
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Random bullet spread option changes total spread instead of just randomizing spread
the random spread is biased towards the centre, pretty easy to observe and heres the code for it https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/shot_manipulator.h
What are some alternatives?
vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.
gmod-shootpos-fix - https://github.com/ValveSoftware/source-sdk-2013/pull/442
gvt-linux
halflife - Half-Life 1 engine based games
Easy-GPU-PV - A Project dedicated to making GPU Partitioning on Windows easier!
Quake - Quake GPL Source Release
linux - Linux kernel source tree
source-sdk-2013 - This is Mapbase's public GitHub repo. It contains all of the code, but not the assets.
ROCm - AMD ROCmâ„¢ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
SEFGD - SE FGD's
linux-intel-lts
Quake-III-Arena - Quake III Arena GPL Source Release