LibVF.IO
sokol
LibVF.IO | sokol | |
---|---|---|
35 | 38 | |
771 | 6,062 | |
1.9% | - | |
3.1 | 9.7 | |
5 months ago | 1 day ago | |
Nim | C | |
GNU Affero General Public License v3.0 | zlib License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LibVF.IO
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run 2 VMs with 1 game on each
Maybe you can try LibVF.IO
- What GPU would you buy for a gaming server?
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GPU virtualization?
I'm on Linux and I'm running a 3070 Ti (Nvidia). I have always wanted to do GPU virtualization but because NVIDIA won't release vGPU for consumer card no one can do it without crossing legal red tape or problems with bricking your GPU. I did find this [https://github.com/jamesstringerparsec/Easy-GPU-PV] however it is only for windows, I found this [https://github.com/Arc-Compute/LibVF.IO/] and does not work with my GPU, and this [https://github.com/DualCoder/vgpu_unlock] and can't get it to work. Done any one know an alternative on Linux that work just like this, overcoming these problems (on KVM)?
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Local Multiplayer
If you are willing to thinker with you gpu driver you could look up libvfio and create multiple VM with the same gpu.
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Need help ASAP. Computer hangs at grub ""
It seems they have issues with recent drivers/kernel, too: https://github.com/Arc-Compute/LibVF.IO/issues/61
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Anyone running vGPU unlock in their system? How is it going?
I ran it like a year ago it was fine but not for my workflow. Might revisit the setup soon since it matured a lot since then. I suggest you also look at: https://github.com/Arc-Compute/LibVF.IO
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Want to try to switch to linux again. Need some info.
For Affinity, I don't know. I have heard of people using Photoshop via VM, the problem usually comes when you need to utilize a lot of GPU because outside of GPU passthrough (might worth researching single-GPU passthrough and libvfio if you don't want to use two GPUs), GPU performance isn't great for VMs. I did find a few threads on the subject of Affinity on Linux, though, so maybe those could help.
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Rx 7900 xtx based on slides is 10-15% slower than 4090 using 95 less watts and costs $600 less
I feel you on this. Looking forward to running libvf. Wine has come a long ways, but I ended up keeping a old PC a secondary to not deal with the hacking/workarounds to run some games. Using the older system for my Linux.
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Why do we call them "display managers"
It's theoretically possible using a method like libvfio. This should allow you to split your gpu into 2 virtual gpus. It's designed for use with a vm, but could likely work with multi seat
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Ask HN: What's the best source code you've read?
Perhaps not the "best" source code I've ever read, but libVF.io had some beautiful code for what's generally gnarly system-glue code. The iommu setup code is a good example and inspires me to think that system-glue code doesn't need to be gross or impenetrable: https://github.com/Arc-Compute/LibVF.IO/blob/master/src/libv...
Another one I've appreciated reading (and learned more about 2d graphics from) is Pixie, a 2d graphics library written in Nim. Here's the implementation of a fair subset of SVG paths: https://github.com/treeform/pixie/blob/master/src/pixie/path...
And one last one for basic algorithms: https://github.com/nim-lang/Nim/blob/version-1-6/lib/pure/al...
Of course Knuth's original code is still some of the best classic code. K&R's original C book is a classic.
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
- https://github.com/floooh/sokol/pull/456
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
- Minimal cross-platform standalone C headers
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How can i play .wav file with C ?
I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
What are some alternatives?
vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
gvt-linux
raylib - A simple and easy-to-use library to enjoy videogames programming
Easy-GPU-PV - A Project dedicated to making GPU Partitioning on Windows easier!
tinyrenderer - A brief computer graphics / rendering course
linux - Linux kernel source tree
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
ROCm - AMD ROCmâ„¢ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
linux-intel-lts
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.