LibTIFF.jl
Oceananigans.jl
LibTIFF.jl | Oceananigans.jl | |
---|---|---|
1 | 4 | |
0 | 880 | |
- | 1.3% | |
6.5 | 9.5 | |
6 months ago | 7 days ago | |
Julia | Julia | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LibTIFF.jl
-
Julia 1.10 Released
Are there solid C interfaces that can be used?
A large part of why I started using Julia is because calling into other languages through the C FFI is pretty easy and efficient. Most of the wrappers are a single line. If there is not existing driver support, I would pass the C headers through Clang.jl, which automatically wraps the C API in a C header.
https://github.com/JuliaInterop/Clang.jl
I most recently did this with libtiff. Here is the Clang.jl code to generate the bindings. It's less than 30 lines of sterotypical code.
https://github.com/mkitti/LibTIFF.jl/tree/main/gen
The generated bindings with a few tweaks is here:
https://github.com/mkitti/LibTIFF.jl/blob/main/src/LibTIFF.j...
Oceananigans.jl
-
Julia 1.10 Released
I think it’s also the design philosophy. JuMP and ForwardDiff are great success stories and are packages very light on dependencies. I like those.
The DiffEq library seems to pull you towards the SciML ecosystem and that might not be agreeable to everyone.
For instance a known Julia project that simulates diff equations seems to have implemented their own solver
https://github.com/CliMA/Oceananigans.jl
-
GPU vendor-agnostic fluid dynamics solver in Julia
I‘m currently playing around with Oceananigans.jl (https://github.com/CliMA/Oceananigans.jl). Do you know how both are similar or different?
Oceananigans.jl has really intuitive step-by-step examples and a great discussion page on GitHub.
- Supercharged high-resolution ocean simulation with Jax