Kerbal-Transfer-Illustrator
three.js
Kerbal-Transfer-Illustrator | three.js | |
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13 | 456 | |
21 | 99,713 | |
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1.2 | 9.9 | |
about 1 year ago | 1 day ago | |
TypeScript | JavaScript | |
Creative Commons Zero v1.0 Universal | MIT License |
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Kerbal-Transfer-Illustrator
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How do you account for orbit eccentricity in transfer windows?
I personally love using [Kerbal Transfer Illustrator](https://kerbal-transfer-illustrator.netlify.app/ . Great tool for planning out all your missions.
- For those who might need it, here are some miscellaneous KSP-related calculator websites
- How can I get a Polar Mun Orbit from Kerbin?
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Text-Based Maneuvering and Etc
In case you don't want to do the math yourself, there are a few tools that can calculate the burn parameters for you, which you can then enter in the text boxes in the maneuver node editor. I made a web app that can do this for you in certain cases, and the KSPTOT is an awesome tool that can help you plan missions with a crazy level of detail.
- How can I know the position of a body
- Is it possible to do departing transfer burns from a moon?
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Reducing transit time to Duna
Better yet, The Astrogoth calculator adds a plot of the resulting orbit that gets you there.
- Gravity Assist Planner Tool for OPM?
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How to adjust orbital inclination during interplanetary transfer?
If you don't mind using a tool to calculate the transfer for you, my own transfer calculator (or alexmoon's as well) provides more thorough calculations than the one you linked, with options to calculate ballistic (no inclination change needed) trajectories or transfers with an inclination change in the middle. Mine also provides some 3D visualizations which might help you understand what's going on.
- I've updated my flight planning web app with planet textures, lighting/shadow effects, and other improvements. Use it to calculate interplanetary transfers, multiple-gravity assists, and more! (link in comments)
three.js
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I've made game engine (I think)
Hi! With Python and ThreeJS (https://threejs.org/) I have made app to make easy 3d visualisation, which you can test in browser. Like this:
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Implementing 3D Graphics in React
In React, there are different libraries for rendering 3D. In this article, we will focus on how to use the Three.js Library, React Three Fiber library, and the React Three Drei library for creating 3D objects.
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Implementing Bloom Effect with Mapbox and Three.js
Regarding the optimization of the effect, I found an issue on the three.js GitHub repository: https://github.com/mrdoob/three.js/issues/14104 The alpha channel issue seems to be a difficult problem, which has been present since 2018. At the end of the discussion, a solution proposed by a contributor is not to modify the UnrealBloomPass but to blend the source texture and target texture in the shader.
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Finding Stars and Affirmations in the Sky with Three.js for Ayra Starr
Here's how we used Three.js to place and find affirmations in the sky.
- Ask HN: Tips to get started on my own server
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Incredible JavaScript Animation Libraries
Three.js is dedicated to generating 3D visuals, offering a powerful suite of features and tools. It is built atop WebGL and optimizes GPU usage for rapid rendering, ensuring smooth performance across devices, including those with limited resources. Three.js's versatility allows for the creation of a vast spectrum of 3D graphics and animations, ranging from simple shapes to intricate models.
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JavaScript Libraries That You Should Know
7. three.js
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React: A Mess That Shouldn't Exist In Web Development
Most of frontend libraries are made with Vanilla JS. An example of library that you might frequently use is "Chart.js". But React is not compatible with Chart.js so here it comes "React-chartjs-2" A wrapper library to work with Chart.js in React ecosystem. Oh you want to use "three.js" for some cool 3D? you will need "React-three/fiber". In my case, I need to implement "telegram-web-app", not so fast, I have to create my own wrapper to be able to use it.
- JPEG XL Is a Stupid Name
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Things you should know before learning Three.js
For one of my 100-Day Challenges, I chose to dive into Three.js, a JavaScript 3D library. It's easy to start learning, and it becomes difficult to master with the inclusion of shaders.
What are some alternatives?
React - The library for web and native user interfaces.
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
model-viewer - Easily display interactive 3D models on the web and in AR!
heatmap.js - 🔥 JavaScript Library for HTML5 canvas based heatmaps
A-Frame - :a: Web framework for building virtual reality experiences.
framer/motion - Open source, production-ready animation and gesture library for React
fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
processing.js
GoJS, a JavaScript Library for HTML Diagrams - JavaScript diagramming library for interactive flowcharts, org charts, design tools, planning tools, visual languages.
paper.js - The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @lehni & @puckey
Open3D - Open3D: A Modern Library for 3D Data Processing