Thesis
tiny-skia
Thesis | tiny-skia | |
---|---|---|
1 | 17 | |
3 | 1,018 | |
- | - | |
2.7 | 6.6 | |
12 months ago | 26 days ago | |
TeX | Rust | |
- | BSD 3-clause "New" or "Revised" License |
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Thesis
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Announcing lyon 1.0.0
Do you have any more details about what you're doing with that example? It looks potentially very similar to my recent thesis work for generating procedural brush strokes styles. We plan to implement this concept into Graphite. My hacky last-minute solution for path self-intersection was setting gl.blendEquation(gl.MIN);, although probably an actual blend mode like multiply would be more appropriate (but slightly harder to implement).
tiny-skia
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Typst, a modern alternative to LaTeX, is now open source
Looking through the source code. It looks like it's using tiny-skia for rendering.
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Recommended UI framework to draw many 2D lines?
Tiny Skia (https://github.com/RazrFalcon/tiny-skia) which is a slower Rust port of Skia and does all software rendering.
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Announcing piet-glow, a GL-based implementation of Piet for 2D rendering
https://github.com/RazrFalcon/tiny-skia is pretty great.
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Is coding in Rust as bad as in C++? A practical comparison
I understand that this may sound harsh, but I also ported two (far bigger) codebases from C++ to Rust: rustybuzz and tiny-skia. Both of which are production -ready and not just prototypes. And mine not only do not use pointers, but also barely use unsafe in general.
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Is there a way to avoid call overhead?
Here is a real world implementation in tiny-skia: https://github.com/RazrFalcon/tiny-skia/blob/master/src/pipeline/highp.rs
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I want to draw 2d shapes directly to a u8 buffer without needing a window and without having to write drawing code from scratch.
How about tiny-skia?
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Good example of high performance Rust project without unsafe code?
How about tiny-skia? Almost the same performance as C, no unsafe, a lot of explicit SIMD.
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Announcing lyon 1.0.0
Now I would love to see a universal Bezier path crate, storage + common utilities like length, point at offset, some low-level stuff, etc. So it could be used as a foundation for other crates. Currently, there is a lot of friction because each crate has its own implementation.
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I wrote a GUI library.
Nice to see tiny-skia in use.
What are some alternatives?
lyon - 2D graphics rendering on the GPU in rust using path tessellation.
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
crates.io - The Rust package registry
fontdue - The fastest font renderer in the world, written in pure rust.
docs.rs - crates.io documentation generator
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Graphite - 2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
vouch-proxy - an SSO and OAuth / OIDC login solution for Nginx using the auth_request module
Brush-Nodes - WebGL node-driven procedural material generator prototype
canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.
pixie - Full-featured 2d graphics library for Nim.
raqote - Rust 2D graphics library