Thesis
Artist-Configurable Node-Based Approach to Generate Procedural Brush Stroke Textures for Digital Painting (by Keavon)
Brush-Nodes
WebGL node-driven procedural material generator prototype (by Keavon)
Thesis | Brush-Nodes | |
---|---|---|
1 | 1 | |
3 | 27 | |
- | - | |
2.7 | 3.9 | |
12 months ago | 4 months ago | |
TeX | JavaScript | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Thesis
Posts with mentions or reviews of Thesis.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-11.
-
Announcing lyon 1.0.0
Do you have any more details about what you're doing with that example? It looks potentially very similar to my recent thesis work for generating procedural brush strokes styles. We plan to implement this concept into Graphite. My hacky last-minute solution for path self-intersection was setting gl.blendEquation(gl.MIN);, although probably an actual blend mode like multiply would be more appropriate (but slightly harder to implement).
Brush-Nodes
Posts with mentions or reviews of Brush-Nodes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-11.
-
Announcing lyon 1.0.0
Do you have any more details about what you're doing with that example? It looks potentially very similar to my recent thesis work for generating procedural brush strokes styles. We plan to implement this concept into Graphite. My hacky last-minute solution for path self-intersection was setting gl.blendEquation(gl.MIN);, although probably an actual blend mode like multiply would be more appropriate (but slightly harder to implement).
What are some alternatives?
When comparing Thesis and Brush-Nodes you can also consider the following projects:
lyon - 2D graphics rendering on the GPU in rust using path tessellation.
crates.io - The Rust package registry
docs.rs - crates.io documentation generator
Graphite - 2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
tiny-skia - A tiny Skia subset ported to Rust