KQIV-WTAccessibilityPatch VS cosplay

Compare KQIV-WTAccessibilityPatch vs cosplay and see what are their differences.

KQIV-WTAccessibilityPatch

Kings Quest IV Whale Tongue Accessibility Patch. Climbing the tongue becomes trivial. Optionally prevent all fall deaths. (by Doomlazer)

cosplay

🕹 2D ASCII Game Engine for Scala3 (by nivanov)
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KQIV-WTAccessibilityPatch cosplay
1 1
0 169
- -
10.0 8.9
over 2 years ago 4 months ago
Scala Scala
- Apache License 2.0
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KQIV-WTAccessibilityPatch

Posts with mentions or reviews of KQIV-WTAccessibilityPatch. We have used some of these posts to build our list of alternatives and similar projects.
  • King's Quest 4 Review
    1 project | /r/Sierra | 4 Sep 2022
    There is a patch to remove all the fall deaths and make the whale tongue easier for KQ4. It's not compatible with the AGS remake, but works with the original games in DOSBox and ScummVM.

cosplay

Posts with mentions or reviews of cosplay. We have used some of these posts to build our list of alternatives and similar projects.
  • Programmable Shaders in CosPlay Engine
    1 project | /r/asciiart | 4 May 2022
    Programmable shaders (along with sprite animation and particle effects) is probably one of my favorite features of CosPlay Engine (https://cosplayengine.com). This ASCII star-streak parallax background in the short video below took all of ~30 LoC in Scala to implement as a fully customizable shader (see full source code for it: https://github.com/nivanov/cosplay/blob/master/modules/cosplay/src/main/scala/org/cosplay/prefabs/shaders/CPStarStreakShader.scala). Some even commented that they didn't think something like that even possible in a pure text ANSI terminal :-)