Snitch
Logging and crash handling system for GameMaker (by JujuAdams)
dotobj
.obj/.mtl loader, written in native GML, for GameMaker LTS 2022 (by JujuAdams)
Snitch | dotobj | |
---|---|---|
1 | 1 | |
29 | 40 | |
- | - | |
6.4 | 4.5 | |
3 months ago | 3 months ago | |
Game Maker Language | Game Maker Language | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Snitch
Posts with mentions or reviews of Snitch.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-13.
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How would you go about implementing a "submit feedback" or "submit bug report" type of system in a game?
If you do want to collect text input in-game, then you could repurpose a bug tracking service like Bugsnag or sentry.io to collect user feedback. I've got a simple textbox example on GitHub and you could try feeding that into my sentry.io/Bugsnag library.
dotobj
Posts with mentions or reviews of dotobj.
We have used some of these posts to build our list of alternatives
and similar projects.
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Advanced 3D Lighting System in GameMaker
Well, that's the funny part. I still haven't figured that out. Otherwise, I'd be making stuff like Gaming Engineer. Thankfully I don't have to create all the assets myself. Polyhaven has top-quality 3D models and textures for free! And if you don't want to write a model importer yourself, Juju has a great tool.
What are some alternatives?
When comparing Snitch and dotobj you can also consider the following projects:
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
BBMOD - The most powerful 3D rendering solution for GameMaker
SNAP - Data format converters for GameMaker LTS 2022
Pixel-Art-Upscaling - Pixel art upscaling shader for awkward resolutions for GameMaker
crispy - Unit testing framework built in GML for GameMaker LTS 2022+
InputCandy - Awesome gamepad support for GameMaker Studio 2 games.
Coroutines - Coroutines for GameMaker Studio 2.3.6+
DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
Textbox
BIG - BIG integer library for GameMaker 2022 LTS
Lighting-System-2D - 2D lighting system for GameMaker Studio