Snitch
Logging and crash handling system for GameMaker (by JujuAdams)
SNAP
Data format converters for GameMaker LTS 2022 (by JujuAdams)
Snitch | SNAP | |
---|---|---|
1 | 6 | |
29 | 85 | |
- | - | |
6.4 | 7.2 | |
3 months ago | 9 days ago | |
Game Maker Language | Game Maker Language | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Snitch
Posts with mentions or reviews of Snitch.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-13.
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How would you go about implementing a "submit feedback" or "submit bug report" type of system in a game?
If you do want to collect text input in-game, then you could repurpose a bug tracking service like Bugsnag or sentry.io to collect user feedback. I've got a simple textbox example on GitHub and you could try feeding that into my sentry.io/Bugsnag library.
SNAP
Posts with mentions or reviews of SNAP.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-21.
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CSV delimiter not importing correctly
That parsee is out of date, use this https://github.com/JujuAdams/SNAP/blob/master/scripts/SnapBufferReadCSV/SnapBufferReadCSV.gml
- edit csv files in gamemaker
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Is this a bug, an oversight, or am I just bad at surfaces?
There's no convenient in-built way for GM to perform a "deep copy" on a set of arrays/structs (which is bonkers to me but here we are) so I made a script that'll do the job for you: https://github.com/JujuAdams/SNAP/blob/master/scripts/snap_deep_copy/snap_deep_copy.gml
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Foolproof way to write files on disk
Finally, does my JSON encoder work for your savedata? If so, it'd be useful to add this as debug output for your users so that you can see what the savedata is when the system fails (though no guarantees that my code doesn't also have issues - please use try...catch and save the crash data in the event of an exception)
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novice doubts, create a game with card game system
Use structs to save and contain all the game data. Then when you save and load convert that struct into a json using this https://github.com/JujuAdams/SNAP
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Can I import Particle Effect data from a JSON file to Gamemaker Studio 2?
You can look into using the library, SNAP to import the JSON into your game. It's super easy to use.
What are some alternatives?
When comparing Snitch and SNAP you can also consider the following projects:
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language