JaiPrimer VS gtoolkit

Compare JaiPrimer vs gtoolkit and see what are their differences.

JaiPrimer

A description of Jonathan Blow's programming language, Jai (by BSVino)

gtoolkit

Glamorous Toolkit is the Moldable Development environment. It empowers you to make systems explainable through experiences tailored for each problem. (by feenkcom)
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JaiPrimer gtoolkit
10 22
1,781 1,042
- 2.0%
0.0 9.6
almost 3 years ago 4 days ago
Smalltalk
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

JaiPrimer

Posts with mentions or reviews of JaiPrimer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-27.
  • Explorative Programming
    2 projects | news.ycombinator.com | 27 Mar 2024
    The first and most important step is having a language without statements and only expressions.

    But, as Jai needs a `return` in functions, it already failed the trivial test.

    https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md

  • Focus: A simple and fast text editor written in Jai
    7 projects | news.ycombinator.com | 2 Sep 2023
    Thanks, and yes, I didn't think about closures.

    Talking about closures, I also don't know why Jai needs explicit capture lists. In C++ and Rust I understand the need for them, because you have various ways to pass them into the lambda, but Jai doesn't seem to care, at least in the examples at https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md....

  • 7 years later... Anything new about the next big project of Jonathan?
    1 project | /r/TheWitness | 20 Jun 2023
    Jonathan Blow & co will probably be busy enough trying to release Braid: Anniversary Edition this year (it will be Braid's 15th anniversary this August), and this will push the release of untitled-Sokoban-game until 2024 or later. Note also that the sokoban game is intended to promote the new programming language he is creating (https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md), so that might slow development / delay the release of the game beyond what would be expected for a normal videogame. (Ie, it's not just the sokoban game that needs to be ready for release, but also perhaps other features of the new language.)
  • Porting 58000 lines of D and C++ to jai, Part 0: Why and How
    12 projects | news.ycombinator.com | 23 Nov 2022
    There's quite a lot of information, just not very accessible.

    https://www.twitch.tv/j_blow/videos?filter=archives&sort=tim... : this is jai's author livestreaming language development, most up-to-date

    https://www.youtube.com/playlist?list=PLmV5I2fxaiCKfxMBrNsU1... : a cureated subset of twitch videos, possibly outdated info

    https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md : a summary of jai based on the above curated videos, possibly outdated

  • What's the advantages of Rust over C/C++ today ? Is it possible to create the best 3d engine (Unreal/Frostbite/Crysis) in Rust or a AAA game like Elden Ring, FF7 remake, GTA etc with it ? If it's possible why it asn't been done yet ?
    1 project | /r/unrealengine | 20 Sep 2022
    The Jai language is the main competitor to C++ I feel. The compile times are insanely short, which is what slows you down the most when actually developing a game in C++ Unreal.
  • Suggest an interesting language for me to try out, that I can use for 2D Games. Something that I might not have considered, or is not particularly well known.
    7 projects | /r/ProgrammingLanguages | 11 Aug 2022
    There has been a lot of hype about the Jai programming language (for game development), but another language that has been heavily influenced by it and has a lot of similar syntax and concepts is Odin. Here is a blow by blow comparison, Jai vs Odin.
  • Making Reasonable Use of Computer Resources
    1 project | news.ycombinator.com | 7 Aug 2021
    This reminded me of Jai, the language by Jon Blow. In the Primer here: https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md, the section on Data-oriented design is relevant. Note that the bottom of the OP article mentions explicitly the games industry as caring about this; relevant given Blow's background.
  • The compiler will optimize that away
    8 projects | news.ycombinator.com | 2 May 2021
    Look for "Data oriented design" or "Structs of arrays".

    Here's a talk on the former by Mike Acton: https://www.youtube.com/watch?v=rX0ItVEVjHc

    On the latter, there's Jai, a new programming language for games (WIP, unpublished) by Jonathan Blow, who has been very public in documenting the process creating it, and which is centered around such concepts. There is some unofficial documentation of the ideas on SoA vs AoS and how the language can help switching between the two, e.g. here: https://pixeldroid.com/jailang/overview/Features/SOA/#/overv... and here: https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md...

    1 project | /r/programming | 14 Apr 2021
    Isn't that still the very thing that is done in various game engine entity component systems? Interestingly Jai language has out of box syntactic support for handling structs of arrays vs arrays of structs https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md#data-oriented-structures
  • Jai programming language Jonathan Blow
    1 project | news.ycombinator.com | 20 Jan 2021

gtoolkit

Posts with mentions or reviews of gtoolkit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-27.
  • Explorative Programming
    2 projects | news.ycombinator.com | 27 Mar 2024
    Your ideas sounded very much like a mixup of Common Lisp with SLIME, Smalltalk interactivity and Unison-like storage of code in a database instead of files.

    I've tried all of them, I think the closest thing I've seen to what you describe, which I also find very attractive, is the GT Smalltalk environment: https://gtoolkit.com/

    Have you tried that? They call this idea "moldable development" as you can "mold" your environment to your needs.

    Even though I loved it, I ended up not using it much, mostly because it's a bit too heavy to keep handy for exploration all the time when needed (it takes like 1GB of RAM even when idle!)... as I already can do most of that with emacs, which is much lighter, I just stick with it.

  • Smalltalk simplicity and consistency vs. other languages (2022) [video]
    3 projects | news.ycombinator.com | 14 Jan 2024
    > This power that Smalltalk systems have where the code runs in a GUI that is also the editor/debugger/etc has deeply fascinated me recently.

    Have you tried emacs?

    > And I'd like to actually understand a tool that I'd have to dive into that deeply, and I think I'll never have the time to truly understand all of the VM, the classes, etc.

    I've recently tried to do that myself with Smalltalk via the Glamorous Toolkit[1] (a beautiful, modern Smalltalk environment based on Pharo). Because the programming environment itself comes with a Book teaching it, you can basically just read it as a normal digital book, but with the superpower that everything is editable and interactive: you can change the book itself, every code example is runnable and you can inspect the result objects right there, change it, modify the view for it... they say it's "moldable development" because you almost literally mold the environment as you write your code and learn about the platform.

    > And I'd like to be able to create applications that run without shipping the entire Smalltalk VM.

    That's why even though I really enjoyed SmallTalk, I can't really see it as anything more than a curiosity. I tried using it at least for my own occasional data exploration because it has good visualisation capabilities and super easy to use HTTP client/JSON parser etc., but the system is so heavy (1GB+ of RAM) that I couldn't justify keeping it open all the time like I do with emacs, on the offchance that I might need to use it for some small task.

    Anyway, perhaps that's something you might be interested in.

    [1] https://gtoolkit.com/

  • An OOP modern language that is enjoyable in terms of syntax?
    1 project | /r/learnprogramming | 10 Dec 2023
    I have been building a drawing and animation system in Pharo (smalltalk) for a few months, using a really neat new UI called glamorous toolkit.
  • Ask HN: What perfect software did you discover of recent?
    4 projects | news.ycombinator.com | 4 Dec 2023
  • Pharo 11, the pure object-oriented language and environment is released!
    7 projects | /r/programming | 11 May 2023
    Last time I tried to "hydrate" thousands of SQL rows into objects and both Pharo and the Glamorous Toolkit froze up. Maybe that is to be expected, but I've done that a million times on the JVM without any problems.
  • Ask HN: Has anyone fully attempted Bret Victor's vision?
    8 projects | news.ycombinator.com | 22 Jan 2023
    In my opinion the idea is more than direct data manipulation. It is about how we get feedback. In drawing, the medium to draw is the same medium to read. In programming, there is often a mismatch - coding on a text file, running on somewhere else, e.g. terminal, browser, remote server. If you count surrounding activities for programming, like versioning, debugging, metering and profiling, even more system is involved. We are not even touching the myriad of SaaS offering each tackling carve out a little pie out of the programming life cycle.

    Back to your question, from my naive understanding, smalltalk seems to be an all in one environment. The Glamorous Toolkit [1] seems to be that environment on steroid. I have no useful experience to share though.

    https://gtoolkit.com/

  • Emacs Is Not Enough
    6 projects | news.ycombinator.com | 14 Jan 2023
    Wrote a review on it on the website, copypasting:

    Glamorous Toolkit[1] promotes the idea of moldable development[2].

    There's a talk on it: Tudor Gîrba - Moldable development.[3]

    The basic idea is to have multiple views and editors for any piece of data in your system (including code). Kind of interesting, but the toolkit looks and acts more like a fancy computational notebook type of environment, but without explicitly being a computational notebook.

    The site on moldable development states its difference with literate programming:

    They are similar in that they both promote the use of narratives for depicting systems. However, Literate Programming offers exactly a single narrative, and that narrative is tied to the definition of the code. Through Moldable Development we recognize that we always need multiple narratives, and that those narratives must be able to address any part of the system (not only static code).

    And that's a sensible viewpoint. But I still see it as an advanced version of a literate programming, all done within an interactive environment.

    The focus of Glamorous Toolkit seems to be on explaining a code base or a certain part of the system via presenting it via a custom tool.

    But I am not too convinced with the top-level development model / workflow it assumes for you. I guess it's too narrowly-focused / opinionated.

    It's also a custom fork of Pharo, so the question of long-term stability is even more unclear than that of Pharo itself.

    I can't say I can compare it to Project Mage in any meaningful way, except it's also a live environment.

    [1] https://gtoolkit.com/

  • But... what is it?
    1 project | /r/emacs | 13 Dec 2022
    Wow, that's very interesting, never heard of it before. In the first link and they've mentioned smalltalk and I remember checking out https://gtoolkit.com which I think has some of the ideas from emacs but is implemented in smalltalk. I always wondered if gtoolkit could fundamentally offer something emacs couldn't (at the principal level) but now that you've lebaled them together, I think I know the answer is no
  • The First Rule of Microsoft Excel: Don’t Tell Anyone You’re Good at It
    4 projects | news.ycombinator.com | 24 Oct 2022
    prolly a bit outside the mainstream but -> https://gtoolkit.com/
  • Glamorous Toolkit: Moldable development environment
    1 project | /r/patient_hackernews | 20 Oct 2022

What are some alternatives?

When comparing JaiPrimer and gtoolkit you can also consider the following projects:

conway

moose - Multiphysics Object Oriented Simulation Environment

StructArrays.jl - Efficient implementation of struct arrays in Julia

quokka - Repository for Quokka.js questions and issues

deno_lint - Blazing fast linter for JavaScript and TypeScript written in Rust

vim-buffet - IDE-like Vim tabline

cljfx - Declarative, functional and extensible wrapper of JavaFX inspired by better parts of react and re-frame

Moose - MOOSE - Platform for software and data analysis.

Beef - Beef Programming Language

iceberg - Iceberg is the main toolset for handling VCS in Pharo.

The_Way_to_Jai - A gradual guide to discover and learn the Jai programming language

seaside - The framework for developing sophisticated web applications in Smalltalk.