Noise VS FastNoise

Compare Noise vs FastNoise and see what are their differences.

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Noise FastNoise
1 57
6 2,561
- -
0.0 7.7
over 9 years ago 30 days ago
Haskell Rust
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Noise

Posts with mentions or reviews of Noise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-11.
  • Noise library
    2 projects | /r/haskellgamedev | 11 Oct 2021
    The one I saw was https://github.com/HugoDaniel/Noise . It doesn't cover the use cases I'm looking at, and at the moment I don't want to implement my own.

FastNoise

Posts with mentions or reviews of FastNoise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing Noise and FastNoise you can also consider the following projects:

matplotlib - Haskell bindings for Python's Matplotlib

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

friday - Fast image IO and transformations.

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

imagemagick - haskell imagemagick bindings

FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.

hslogger - Logging framework for Haskell

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

3DWorld - 3D Procedural Game Engine Using OpenGL