Hopac
tokio
Hopac | tokio | |
---|---|---|
3 | 196 | |
518 | 24,761 | |
0.0% | 1.8% | |
0.0 | 9.5 | |
about 2 years ago | 1 day ago | |
F# | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Hopac
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Is Parallel Programming Hard, and, If So, What Can You Do About It? v2023.06.11a
https://github.com/Hopac/Hopac is such an impressive piece of software. Too bad it never really took off like it deserved but with more popular competition like rx or just tasks/async (which is enough for most stuff) pretty unavoidable.
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How do I get around the lack of MailboxProcessor in Fable?
Found this article, it didn't even occur to me to look for a channel library in JS. This is definitely the direction to go in. Incidentally, Hopac is the most underrated of all F# libraries, just sayin'.
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Learning about typed languages, static analysis, and tools
3) This third part is the hardest, and that is to get proficient at concurrency itself. For this I had to study various libraries like Rx, but what I settled on after a lot of experimentation was to first compile the various passes to streams of lazy promises. For languages in particular, they have a top down structure and what is needed is to employ a lot of diffing in order to reuse old results. The difficult part is to organize all of this. I can't praise a library like Hopac enough, but even with it, it still took me months to get a grasp on the way the editor support segments should be designed. At the time of writing, I am a day away of finalizing what will be the true design of the language server. It is not that the end result is complex, this latest redesign of the last 1.5 weeks is in fact significantly simpler than what I had before, but concurrency requires different design principles than sequential programming and getting used to the new domain takes an active effort.
tokio
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On Implementation of Distributed Protocols
Being able to control nondeterminism is particularly useful for testing and debugging. This allows creating reproducible test environments, as well as discrete-event simulation for faster-than-real-time simulation of time delays. For example, Cardano uses a simulation environment for the IO monad that closely follows core Haskell packages; Sui has a simulator based on madsim that provides an API-compatible replacement for the Tokio runtime and intercepts various POSIX API calls in order to enforce determinism. Both allow running the same code in production as in the simulator for testing.
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I pre-released my project "json-responder" written in Rust
tokio / hyper / toml / serde / serde_json / json5 / console
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Cryptoflow: Building a secure and scalable system with Axum and SvelteKit - Part 0
tokio - An asynchronous runtime for Rust
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Top 10 Rusty Repositories for you to start your Open Source Journey
3. Tokio
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API Gateway, Lambda, DynamoDB and Rust
The AWS SDK makes use of the async capabilities in the Tokio library. So when you see async in front of a fn that function is capable of executing asynchronously.
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The More You Gno: Gno.land Monthly Updates - 6
Petar is also looking at implementing concurrency the way it is in Go to have a fully functional virtual machine as it is in the spec. This would likely attract more external contributors to developing the VM. One advantage of Rust is that, with the concurrency model, there is already an extensive library called Tokio which he can use. Petar stresses that this isn’t easy, but he believes it’s achievable, at least as a research topic around determinism and concurrency.
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Consuming an SQS Event with Lambda and Rust
Another thing to point out is that async is a thing in Rust. I'm not going to begin to dive into this paradigm in this article, but know it's handled by the awesome Tokio framework.
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netcrab: a networking tool
So I started by using Tokio, a popular async runtime. The docs and samples helped me get a simple outbound TCP connection working. The Rust async book also had a lot of good explanations, both practical and digging into the details of what a runtime does.
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Thread-per-Core
Regarding the quote:
> The Original Sin of Rust async programming is making it multi-threaded by default. If premature optimization is the root of all evil, this is the mother of all premature optimizations, and it curses all your code with the unholy Send + 'static, or worse yet Send + Sync + 'static, which just kills all the joy of actually writing Rust.
Agree about the melodramatic tone. I also don't think removing the Send + Sync really makes that big a difference. It's the 'static that bothers me the most. I want scoped concurrency. Something like <https://github.com/tokio-rs/tokio/issues/2596>.
Another thing I really hate about Rust async right now is the poor instrumentation. I'm having a production problem at work right now in which some tasks just get stuck. I wish I could do the equivalent of `gdb; thread apply all bt`. Looking forward to <https://github.com/tokio-rs/tokio/issues/5638> landing at least. It exists right now but is experimental and in my experience sometimes panics. I'm actually writing a PR today to at least use the experimental version on SIGTERM to see what's going on, on the theory that if it crashes oh well, we're shutting down anyway.
Neither of these complaints would be addressed by taking away work stealing. In fact, I could keep doing down my list, and taking away work stealing wouldn't really help with much of anything.
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PHP-Tokio – Use any async Rust library from PHP
The PHP <-> Rust bindings are provided by https://github.com/Nicelocal/ext-php-rs/ (our fork of https://github.com/davidcole1340/ext-php-rs with a bunch of UX improvements :).
php-tokio's integrates the https://revolt.run event loop with the https://tokio.rs event loop; async functionality is provided by the two event loops, in combination with PHP fibers through revolt's suspension API (I could've directly used the PHP Fiber API to provide coroutine suspension, but it was a tad easier with revolt's suspension API (https://revolt.run/fibers), since it also handles the base case of suspension in the main fiber).
What are some alternatives?
ThreadPool - A simple C++11 Thread Pool implementation
async-std - Async version of the Rust standard library
c_playground - C Playground
Rocket - A web framework for Rust.
ideas5 - Batch 5 of Ideas for Computing
hyper - An HTTP library for Rust
swift-corelibs-libdispatch - The libdispatch Project, (a.k.a. Grand Central Dispatch), for concurrency on multicore hardware
futures-rs - Zero-cost asynchronous programming in Rust
vscode-extension-samples - Sample code illustrating the VS Code extension API.
smol - A small and fast async runtime for Rust
express-c - Fast, unopinionated, minimalist web framework for C
rayon - Rayon: A data parallelism library for Rust