HgPatcher
NoMansSky.Api
HgPatcher | NoMansSky.Api | |
---|---|---|
2 | 1 | |
9 | 18 | |
- | - | |
0.0 | 4.6 | |
almost 2 years ago | 11 months ago | |
C# | C# | |
- | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HgPatcher
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How do I combine mods (SURVEY_PROGRAM)
You could apply both to separate files, then generate a patch in a version-indifferent format. I'm not sure if you would get better results applying base > xDelta Ribbit > HgPatcher co-op or base > xDelta co-op > HgPatcher Ribbit, and if neither work you're pretty much out of luck without refactoring the code yourself.
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Does anyone have a copy of UTPatcher I can download?
Hello! I recently created a similar, but entirely unique tool, for this purpose. It is called HgPatcher! Here is a video where I describe how the tool is used.
NoMansSky.Api
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No Man's Sky: how to set up body tracking?
Okay, it really looks like Game problem, so, time to dive into https://github.com/gurrenm3/NoMansSky.Api
What are some alternatives?
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
Nautilus - Nautilus, the Subnautica Modding API (formerly SMLHelper)
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
QModManager - Config based patch management for Subnautica and Subnautica: Below Zero
GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!
PiFix - A simple fix needed to play beatsaber on a Pimax headset without having double vision. Or needing Parallel Projections. PiFix corrects the double vision error shown on Pimax and Xtal headsets in game
DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
RetroShaderFix - Driver compatibility shader patches for classic versions of No Man's Sky
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.