haskell-cnc VS machines

Compare haskell-cnc vs machines and see what are their differences.

haskell-cnc

Intel Concurrent Collections for Haskell. Library and parallel runtime(s). Now on github rather than darcs. (by rrnewton)

machines

Networks of composable stream transducers (by ekmett)
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haskell-cnc machines
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16 338
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0.0 3.6
over 12 years ago 7 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

haskell-cnc

Posts with mentions or reviews of haskell-cnc. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning haskell-cnc yet.
Tracking mentions began in Dec 2020.

machines

Posts with mentions or reviews of machines. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning machines yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing haskell-cnc and machines you can also consider the following projects:

freer-simple - A friendly effect system for Haskell

pipes - Compositional pipelines

free - free monads

recursion-schemes - Generalized bananas, lenses and barbed wire

mtl - The Monad Transformer Library

daemons - Daemons in Haskell made fun and easy

distributed-closure - Serializable closures for distributed programming.

capability - Extensional capabilities and deriving combinators

fused-effects - A fast, flexible, fused effect system for Haskell

apecs - a fast, extensible, type driven Haskell ECS framework for games

static-closure