HandPosing VS AirRacket

Compare HandPosing vs AirRacket and see what are their differences.

HandPosing

Pose authoring using handtrackingon Quest (by MephestoKhaan)

AirRacket

Opensource folder for CHI'22 paper: "AirRacket: Perceptual Design of Ungrounded, Directional ForceFeedback to Improve Virtual Racket Sports Experiences" (by ntu-hci-lab)
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HandPosing AirRacket
4 1
334 7
- -
2.7 0.0
over 2 years ago almost 2 years ago
C# C#
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HandPosing

Posts with mentions or reviews of HandPosing. We have used some of these posts to build our list of alternatives and similar projects.

AirRacket

Posts with mentions or reviews of AirRacket. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing HandPosing and AirRacket you can also consider the following projects:

BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR

open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush

EditorXR - Author XR in XR

steamvr_unity_plugin - SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/

InputSystem - An efficient and versatile input system for Unity.

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。