Graveyard-Keeper-Savefile-Editor
school-of-sre
Graveyard-Keeper-Savefile-Editor | school-of-sre | |
---|---|---|
14 | 2 | |
99 | 7,644 | |
- | 0.4% | |
0.0 | 5.0 | |
about 2 years ago | 2 months ago | |
HTML | HTML | |
MIT License | GNU General Public License v3.0 or later |
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Graveyard-Keeper-Savefile-Editor
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Ugh, this thing… I can’t get it…
If you're on PC, I used a save editor to get rid of mine. There's an option to get rid of all drops currently in the world. I think this is it: https://github.com/NetroScript/Graveyard-Keeper-Savefile-Editor
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The Universal bag ate the Clay pot of tar
I lost a quest item through a glitch and ended up being able to add it back in with this program.
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Went ham digging for gold.
Nothing in the game itself, but someone made a Save Editor and that's one of the utility functions.
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Can't remove this zombie alchemy desk (Can't get between it and the fence)
Well looked for anything to help for a bit, doesn't seem to be any console commands, or mods to allow clipping that i could find. As a last ditch effort you could try using the save editor somehow maybe not sure if it still works or not https://github.com/NetroScript/Graveyard-Keeper-Savefile-Editor make a backup of save if you go this route though
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missing one hidden achievement
Is it possible to make the golems respawn using this https://github.com/NetroScript/Graveyard-Keeper-Savefile-Editor/blob/master/saves.md? Does anyone know? Or can someone make the mentioned json dump? I play it on steam deck and am not so used to Linux. Id like to know if this would help me before fiddling around with python.
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Out of bounds bug, should I wipe?
I'd go with a save editor to give myself a copy of the item
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Is it possible to edit a save to have all non-dlc quests completed from day 1? Or unlock everything but still require purchasing.
I was looking at this save editor which can output a json file to manually edit a save (and re-import it). According to the dev, you can't just modify the rep values of each npc, as each quest must still be completed. Thus I am hoping you can easily set each quest to "complete" for each npc, but I am not sure how that might affect the game in terms to unlocks/triggers (ie. does the game give you the bigger church only when quests x/y/z are "completed", or is this an upgrade that is given on completion of quests x/y/z that can only trigger when finishing the quest in-game)
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anyone know how I can get that green point? I have restarted the game and didn't work.
To fix this, download and install the Graveyard Keeper Savefile Editor, select the save, and in the Utility Functions tab click Remove Drops and confirm.
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Help me plss
A different mod- The savefile editor (https://github.com/NetroScript/Graveyard-Keeper-Savefile-Editor) has an option to input the values of coins directly.
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May I introduce big brain workers. This brain allows them to work with 250% efficiency. (This is only possible using save editing on PC)
If you are on Windows, the easiest way would be clicking the 2nd link of my previous comment. That brings you to the releases page. On there you just scroll down to the version you want, and click the .zip file which has "Windows" in its name. (The direct link for the recent version would be the following: https://github.com/NetroScript/Graveyard-Keeper-Savefile-Editor/releases/download/0.1.24/Graveyard.Keeper.Savefile.Editor.-.Windows.-.0.1.24.zip ) You just unzip the downloaded file anywhere where you want the application to reside and just click on the .exe file contained in the folder. It should then guide you through first time settings.
school-of-sre
What are some alternatives?
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