Godot_goodies
Collection of nice stuff for Godot (by nezvers)
Raylib_TrueTileCollision
Retro platformer physics with Rectangle collision [Moved to: https://github.com/nezvers/Raylib_RectangleCollision] (by nezvers)
Godot_goodies | Raylib_TrueTileCollision | |
---|---|---|
2 | 2 | |
560 | 6 | |
- | - | |
4.1 | 0.0 | |
6 months ago | over 2 years ago | |
C | ||
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Godot_goodies
Posts with mentions or reviews of Godot_goodies.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-01.
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Had been having some fun with Anima and 3D meshes (info in comments)
I added it to my Godot Goodies list under "Quality of life"
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Is move_and_slide() supposed to move the body which is not along its given vector?
On my, GitHub are many example projects and repo of my jam games and Godot goodies ( https://github.com/nezvers/Godot_goodies)
Raylib_TrueTileCollision
Posts with mentions or reviews of Raylib_TrueTileCollision.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-09.
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Does anyone make a platformer game with Area2D?
I wrote NES influenced physics example in C for Raylib framework - TrueTileCollision.
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Is move_and_slide() supposed to move the body which is not along its given vector?
Already answered:"If you know even JS, you already know if, else, else if, for, while and functions. Knowing how that works, it works in any modern language and the rest is just icing on language's cake. That doesn't take long to learn."I started with GameMaker and it's GML C and JS cross-breed (with basic C++ knowledge). I've tested out UE4 C++ and Unity C#. During GameMaker time I learned a lot of programming and made my own NES-inspired collision system which I completed when I checked out Defold with their Lua language ([open-sourced project](https://nezvers.itch.io/defold-true-tile-collision)). I fell in love with plain C and wrote the core of my [TrueTileCollision](https://github.com/nezvers/Raylib_TrueTileCollision) physics as Raylib's example. I've done some little projects with JS.
What are some alternatives?
When comparing Godot_goodies and Raylib_TrueTileCollision you can also consider the following projects:
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
anima - Godot: run sequential and parallel animations with less code
godot-proposals - Godot Improvement Proposals (GIPs)