GodotSwift
Swift bindings for the Godot Game Engine (by migueldeicaza)
GoDotTest
C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests. (by chickensoft-games)
GodotSwift | GoDotTest | |
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1 | 4 | |
51 | 69 | |
- | - | |
10.0 | 8.5 | |
about 1 year ago | 6 days ago | |
C | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotSwift
Posts with mentions or reviews of GodotSwift.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-14.
GoDotTest
Posts with mentions or reviews of GoDotTest.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-14.
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chicken cli: a dotnet tool for installing and managing addons from an addons.json file!
go_dot_test: An opinionated test runner system to make running C# tests easier in Godot. Supports code coverage and running from the command line for CI/CD purposes.
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C# games in Godot, 2022 edition
I believe I can address the first two points for you:
> Scalable text support a la TextMeshPro (sdf-based rendering)
Someone in our Discord recently found a way to scale their project UI correctly according to screen DPI, not sure if that solves your problem or not. Their project is also open source: https://github.com/derkork/openscad-graph-editor
> - the in-editor console is horrible. it frequently tells me "output overflow, print less text!". wtf?
That can be solved by upping the debugger output limit in your project. (https://github.com/chickensoft-games/go_dot_test/blob/1fb342...)
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GoDotTest: C# Testing for Godot with debugging in VSCode and command-line support
Hi! For all of you C# folks, I've released a nuget package called GoDotTest that allows you to run tests inside your Godot game easily.