GodotMidi VS GDLogger

Compare GodotMidi vs GDLogger and see what are their differences.

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GodotMidi GDLogger
1 1
4 6
- -
10.0 0.0
over 1 year ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GodotMidi

Posts with mentions or reviews of GodotMidi. We have used some of these posts to build our list of alternatives and similar projects.

GDLogger

Posts with mentions or reviews of GDLogger. We have used some of these posts to build our list of alternatives and similar projects.
  • Best way to catch crashes?
    1 project | /r/godot | 11 Aug 2022
    The C# version of GDLogger will attempt to log unhandled exceptions to a log file. You can use GDLogger via NuGet, or just copy/paste the file.

What are some alternatives?

When comparing GodotMidi and GDLogger you can also consider the following projects:

godot-ink - Ink integration for Godot Engine.

Modot - A mod loader and API for applications made using Godot, with the ability to load C# assemblies, XML data, and resource packs at runtime.

MDFramework - A multiplayer C# game framework for Godot 3.4 Mono.

GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.