Godot-RayTracing-Demo VS godot_screen_changer

Compare Godot-RayTracing-Demo vs godot_screen_changer and see what are their differences.

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Godot-RayTracing-Demo godot_screen_changer
2 1
45 8
- -
10.0 2.7
about 1 year ago 10 months ago
GDScript GDScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Godot-RayTracing-Demo

Posts with mentions or reviews of Godot-RayTracing-Demo. We have used some of these posts to build our list of alternatives and similar projects.

godot_screen_changer

Posts with mentions or reviews of godot_screen_changer. We have used some of these posts to build our list of alternatives and similar projects.
  • I made a Screentone scene transition :>
    1 project | /r/godot | 3 Sep 2021
    Here the link to shader code: https://godotshaders.com/shader/screentone-scene-transition/ Here the link to demo project: https://github.com/vanviethieuanh/godot_screen_changer ---Ad--- I also post this kind of stuffs on Twitter :> https://twitter.com/AccodiusdeVan/status/1433768717750464514

What are some alternatives?

When comparing Godot-RayTracing-Demo and godot_screen_changer you can also consider the following projects:

godot_dynamic_split_screen - Dynamic split screen implemented in Godot

godot-sprite-shader - Shader collection for godot

Godot-orbit-camera - 3rd person orbit camera with obstacle avoidance