Godot-RayTracing-Demo VS Godot-3d-pixelart-demo

Compare Godot-RayTracing-Demo vs Godot-3d-pixelart-demo and see what are their differences.

Godot-3d-pixelart-demo

A 3D pixelart outline/highlight shader for Godot 4. (by leopeltola)
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Godot-RayTracing-Demo Godot-3d-pixelart-demo
2 1
45 203
- -
10.0 3.3
over 1 year ago about 2 months ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Godot-RayTracing-Demo

Posts with mentions or reviews of Godot-RayTracing-Demo. We have used some of these posts to build our list of alternatives and similar projects.

Godot-3d-pixelart-demo

Posts with mentions or reviews of Godot-3d-pixelart-demo. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Godot-RayTracing-Demo and Godot-3d-pixelart-demo you can also consider the following projects:

godot_dynamic_split_screen - Dynamic split screen implemented in Godot

godot-sprite-shader - Shader collection for godot

godot_screen_changer - A simple godot screen changer

Godot-orbit-camera - 3rd person orbit camera with obstacle avoidance