Godot-3-2D-Fake-Snow-Particles
inkgd
Godot-3-2D-Fake-Snow-Particles | inkgd | |
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2 | 6 | |
17 | 289 | |
- | - | |
0.0 | 5.3 | |
over 2 years ago | 4 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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Godot-3-2D-Fake-Snow-Particles
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It's coming... really soon! GDScriptify: a magical documentation tool for GDScript 🤖 🪄📝
Here's a live example https://github.com/hiulit/Godot-3-2D-Fake-Snow-Particles This entire README was auto-generated with GDScriptify.
- I've just released "Godot 3 2D Fake Snow Particles": A script to simulate snow particles ❄️.
inkgd
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Godot & Ink: a tutorial series
This series of videos is a step-by-step tutorial showing how to create a visual-novel-like games using Godot and Ink. This project uses the inkgd plug-in developed by Frédéric Maquin: https://github.com/ephread/inkgd Visual assets are made by puppetbomb: https://puppetbomb.itch.io/college-students-sprite-pack
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Is there a way to make a good game without coding?
There are other tools like that, if you're interested. Inkle (maker of 80 Days and Overboard) make another text based language called Ink, and there's an online hosting tool for making stories with it. Godot can even integrate with Ink-written stories, but it requires a bit of programming knowledge to get it to hang together
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What should I learn if I want to develop a barebone political sim?
I would say something like Inkle's Ink could do this easily, though it can be overwhelming to look at from the start. There are a couple of Godot integrations with Ink, both a C# one here and a pure GDScript one (though they warn it might be slow on large games). InkGD has a couple examples that use simpler Ink stories, so you might just look through that for the examples to start.
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Palladium: Adventure in Greece is now in the Steam store!
https://github.com/ephread/inkgd -- Implementation of inkle's Ink in pure GDScript, with editor support. (ink scripts are used in our dialogue system)
- Ink 1.0 – open-source scripting language for interactive narrative
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Just released my second game on Steam, The Great Plague Exodus. Between achievements and managing multiple characters, I've learnt so much in the past 6 months since my first game released, a massive thank you to this community.
Hey, looks great! I wonder what did you use for dialogue system. Do you have any recommendations? There are many repositories for this for Godot (some just UI, some using graphs, but most are abandoned), but it's hard for me to decide. All I know is I don't want to build yet another system from scratch, just plug it into my UI. From what I have researched Ink with Inkgd (https://github.com/ephread/inkgd) seems the most maintained and robust solution. Any opinions on that?
What are some alternatives?
Godot-3-2D-Day-Night-Cycle - A 2D ☀️ Day / 🌔 Night cycle using CanvasModulate and a moon light effect using Light2D.
godot-ink - Ink integration for Godot Engine.
Godot-Plugin-Particles-Renderer - A Godot plugin to render particles into a sprite sheet
ink - inkle's open source scripting language for writing interactive narrative.
gdscript-docs-maker - Create documentation and class references from your Godot GDScript code
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
Voxenko - A free & open-source Voxel editor, made with the Godot Engine!
triple-triad-godot - Re-implementation of Triple Triad from Final Fantasy VIII. Made with Godot 3
angry-aliens - Angry Birds like mobile game. Used for tutorials on how to create a mobile game with Godot 3
godot-click-through-transparent-window - A demo project for the Godot Engine that features a transparent window with click-through capability. [Moved to: https://github.com/atadenizoktay/godot-click-through-transparent-window]
space-shooter - Shoot 'em up game, developed for the Hacktoberfest 2019 event with the Crystal Bit community.
Rakugo-Dialogue-System - Inspired by Ren'Py, Rakugo is a project aiming to provide a way to make narrative-based games on Godot easily. Simplify your project, if it is a visual novel, point and click, RPG, interactive text game or many other styles and blends of styles.