GTAIV.EFLC.FusionShaders
Various shader fixes and improvements for GTA IV FusionFix. (by Parallellines0451)
dxvk-async
By Sporif
GTAIV.EFLC.FusionShaders | dxvk-async | |
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9 | 130 | |
128 | 734 | |
- | - | |
9.4 | 0.0 | |
3 months ago | over 1 year ago | |
Assembly | ||
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GTAIV.EFLC.FusionShaders
Posts with mentions or reviews of GTAIV.EFLC.FusionShaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-08.
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Z-Fighting has been fixed after 15 years!
Original mod GTAIV.ShaderFixesCollection
- 14 years and this game still looks good (No mods)
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hello guys, my GTA IV is broken, how i can fix it?
Alternatively, downgrade to 1.0.8.0 and update common/shaders with this: https://github.com/Parallellines0451/GTAIV.ShaderFixesCollection
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Steam deck while waiting for the laundromat
for the best gta 4 experience, make sure to install fusion fix and the visual mod that restores the console look (including the correct gamma setting)
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How can I make this game run
Also install these fixed shaders so the graphics don't pop in as much: https://github.com/Parallellines0451/GTAIV.ShaderFixesCollection/releases
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GTA IV on One x vs 360 consoles?
Okay but if you at least replace GTAIV/common/shaders/ with this you will not regret it. Many shader errors fixed to restore console graphics effects that Rockstar left out for bad porting or 2008 PC performance reasons. https://github.com/Parallellines0451/GTAIV.ShaderFixesCollection
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Missing floor textures in GTA 4
ShaderFixesCollection: This restores the gamma from the console release as well as other various fixes to enhance the look and atmosphere of the game.
- If a GTA 4 remaster/remake was announced and done well, what new content would you want from it?
- Should I buy steam version instead
dxvk-async
Posts with mentions or reviews of dxvk-async.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.