Fun-Programming VS Processing

Compare Fun-Programming vs Processing and see what are their differences.

Fun-Programming

Code from the Fun Programming creative coding tutorials and my own random sketches (by hamoid)
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Fun-Programming Processing
5 1
180 2
- -
0.0 0.0
over 3 years ago over 7 years ago
JavaScript Processing
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Fun-Programming

Posts with mentions or reviews of Fun-Programming. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-23.

Processing

Posts with mentions or reviews of Processing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-12.

What are some alternatives?

When comparing Fun-Programming and Processing you can also consider the following projects:

p5.serialport - Client for use with p5.serialserver

shader-park-core - A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

website-archive - Archive of the Coding Train website (first version)

website - The Pudding's website

openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

LEAPMidi - LEAPMidi

gaze-detection - 👀 Use machine learning in JavaScript to detect eye movements and build gaze-controlled experiences.

stenophone - The Stenophone is a musical instrument combining stenotype and live coding

website - Kubernetes website and documentation repo: