FreePSXBoot
virtualagc
FreePSXBoot | virtualagc | |
---|---|---|
37 | 13 | |
560 | 2,482 | |
- | 0.6% | |
0.0 | 8.9 | |
24 days ago | 5 days ago | |
C | Assembly | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FreePSXBoot
-
Need help with modchips
No need to install a modchip, you can use freepsxboot: https://github.com/brad-lin/FreePSXBoot/
-
Any way to recover Memory Card data?
If you your PlayStation doesn't have a modchip you can also use the Memory Card manager in Unirom. Just get the FreePSXBoot version into a different memory card, boot to Unirom and the manager will show all saves, even the deleted ones, if they are still on the card. Then you can put the cursor over them and choose "undelete".
- Suggestions for Modchip and installation places
-
I have 80+ PS1 bootlegs from the early 2000s and need help (more in comments)
you could use FreePSXBoot to softmod it, here’s the github.
-
how does region lock work?
If you don't want to chip your console just get a Memory Card exploit like Unirom+FreePSXBoot or TonyHax+FreePSXBoot, it's basically the modern day replacement for the swap trick. Easier, more reliable and removes some other types of piracy protection from various games.
-
Ask HN: What weird technical scene are you fond/part of?
Most of the SDK has been tested and confirmed to be fully functional on real hardware, but there is some copy protection you will have to get around in order to run arbitrary software on a PS1. The traditional solution is to perform disc swapping or install a modchip, but nowadays we also have softmods [1] that make the process as easy as inserting a specially formatted memory card (which can be prepared using a PS2, or even a PS1 by swapping discs).
You are not required to use CDs either. With the help of some code and linker script magic, you can build an image that can be booted directly from a cheat cartridge (or simply a parallel EEPROM) connected to the console's expansion bus, bypassing the copy protection checks entirely. There are also debugging tools that, once loaded, let you download an executable into RAM for quick testing and manage memory cards using a modified serial cable [2].
[1] https://github.com/brad-lin/FreePSXBoot
[2] https://schnappy.xyz/?building_a_serial_psx_cable
- can?
-
what's the best way to play burned disks on a PlayStation 1
The easiest way is freepsxboot. Amazing thing. https://github.com/brad-lin/FreePSXBoot
-
PSA: You don’t need a modchip. There are softmods for PS1.
FreePSXBoot: https://github.com/brad-lin/FreePSXBoot Unirom: https://github.com/JonathanDotCel/unirom8_bootdisc_and_firmware_for_ps1 TonyHax: https://github.com/socram8888/tonyhax
- which method is better
virtualagc
-
Mistral CEO confirms 'leak' of new open source AI model nearing GPT4 performance
I don't think that's a great example.
For instance, I can step through and even modify that code using tooling like AGC emulators like this one http://www.ibiblio.org/apollo/#gsc.tab=0
What makes it open source is access to the same level of source access that the original developers worked in.
That's what's missing here. Mistral's engineers do not simply open this binary in their editor to do their job.
- Exploring the Internals of Linux v0.01
-
Apollo 14 LMAE specs/exit velocity calculation
Glad you're enjoying the videos! I'm Mike from them. :) The Apollo 14 code I linked above was reconstructed in the same way as Luminary 69/2, but the process was far, far too involved for a video. Like I said above, I probably won't be much help with math, but I'd be more than happy to assist with finding documentation or navigating AGC code whenever you want!
-
Apollo 11 was FAKE. What is the best evidence to support this?
The fact that all the information about the computer and software is public and you can verify it yourself like thousands of people have. https://www.ibiblio.org/apollo/
-
TIL NASA landed on the moon using a computer with just 4KB of RAM
If you’re curious about the the technical specs of the AGC check out Ron Burkey’s website, it’s even got the source code for you to see for yourself: https://www.ibiblio.org/apollo/
- Ask HN: What weird technical scene are you fond/part of?
- The Apollo On-Board Computers
-
What is the evidence for the moon landing being fake?
Of course you should be able to tell us because all the hardware architecture and software can be found here. So you must have fully reviewed it and located the issues. Right? Than please point out where the error is.
- How did a Space Rocket take off again from the surface of Moon?
-
Exploring the software that flies SpaceX rockets and starships
It had manually encoded ROM in the form of "core rope memory", which is pretty wacky, but it was a digital computer. In fact, it was the first IC computer.
You can learn way too much about it and even operate (a simulation of) one here: http://www.ibiblio.org/apollo/
What are some alternatives?
tonyhax - PS1 savegame exploit
ArduinoCore-avr - The Official Arduino AVR core
MechaPwn
rvc - A 32-bit RISC-V emulator in a shader (and C)
FreeDVDBoot - PlayStation 2 DVD Player Exploit
new-wave - Stack Computer Bytecode Interpreters: The New Wave
memcarduino - Arduino PlayStation 1 Memory Card reader
CAM6 - Cellular Automata Machine (CAM6) Simulator
SVM-Face-and-Object-Detection-Shader - SVM using HOG descriptors implemented in fragment shaders
CygnusX1 - A thrust-vectoring model rocket flight computer. Comes with all you need to keep your rocket pointing up.
memcardrex - Advanced PlayStation 1 Memory Card editor