ForestryMC
MultiLoader-Template
ForestryMC | MultiLoader-Template | |
---|---|---|
7 | 7 | |
469 | 297 | |
-0.2% | - | |
2.5 | 7.4 | |
16 days ago | 9 days ago | |
Java | Java | |
GNU General Public License v3.0 or later | Creative Commons Zero v1.0 Universal |
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ForestryMC
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When will Forestry and Extra Bees get an update?
That said, work on 1.18.x is underway.
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i bring you once again nostalgia, remember the classic forestry farms?
Looks like it's still being updated.
- Forestry 1.16.5
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The WIP story of refactoring JEI into a multi-project
You can build it from here and see: https://github.com/ForestryMC/ForestryMC
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GTNH Forestry Alveary production not as expected
So here's the code for the regular Forestry: https://github.com/ForestryMC/ForestryMC/tree/mc-1.7.10/src/main/java/forestry/apiculture
- [Enigmatica 2] Forestry Managed Peat Farm Appears to be Voiding Dirt.
MultiLoader-Template
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I would like to attempt making a mod
The two main ways I know of are "Multiloader-Template style" and "using Architectury-Loom". Archloom is a big Gradle plugin that tries to do everything for you, multiloader-template is less of a software package and more of a code style. I'm not familiar with archloom but i've written a bunch of mods with the multiloader-template style.
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My new mod, Gourds Fix, adding horizontal placement for pumpkins and melons, is out!
This mod wouldn't be possible without Statement Library, which does all the heavy lifting (that said, it is required on both server and client). Also thanks to Jaredlll08 and Darkhax for creating Multiloader Template!
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Forge or Fabric, from a mod developing perspective?
As a developer I want as many players to enjoy my work as possible, that's why I prefer both and have worked on tools to make it easier for developers to release for both.
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Making a mod in 2022, which should I use after all, Fabric or Forge
Regardless of what you choose, If you do want to support both down the line there is a template by Darkhax, jaredlll08 and a few others which makes compiling for both easier by having a common source https://github.com/jaredlll08/MultiLoader-Template
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This guy on curse forge must've joined a cult or something, mod is simple unbreakable tools
It's the end of the world as we know it.
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The WIP story of refactoring JEI into a multi-project
You can clone https://github.com/jaredlll08/MultiLoader-Template and see how it works, I know that ForgeGradle fixed a bug they had with multiproject configurations, but I'm not sure if any of the other problems are solved.
What are some alternatives?
fabric-loom - Gradle build system plugin used to automate the setup of a minecraft mod development environment.
fabric-loader - Fabric's mostly-version-independent mod loader.
ForgeGradle - Minecraft mod development framework used by Forge and FML for the gradle build system
architectury-api - An intermediary api aimed at easing development of multiplatform mods.
MinecraftForge - Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
ForestryMC - Source code for Forestry (Minecraft mod).
incorporeal-3 - 1.18/🔜1.19 Botania addon
JustEnoughItems - Item and Recipe viewing mod for Minecraft
pollen - ⚙️ Library for all Moonflower mods. Adds bridges for Fabric and Forge using Architectury along with utilities such as our Pinwheel bedrock animation API.