FizzyFacepunch
A transport for Mirror using Steam / Facepunch (by Chykary)
facepunch-steamworks-tutorial
A Unity tutorial for Facepunch Steamworks C# Wrapper (by bthomas2622)
FizzyFacepunch | facepunch-steamworks-tutorial | |
---|---|---|
2 | 2 | |
84 | 70 | |
- | - | |
3.4 | 0.0 | |
about 2 months ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FizzyFacepunch
Posts with mentions or reviews of FizzyFacepunch.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-28.
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FizzyFacepunch issue
FizzyFacepunch v4.3
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Facepunch Steamworks Networking
https://github.com/Chykary/FizzyFacepunch This was the transport I am using I also read the code for the Steamworks.net transport (https://github.com/Chykary/FizzySteamworks)
facepunch-steamworks-tutorial
Posts with mentions or reviews of facepunch-steamworks-tutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-17.
-
Facepunch Steamworks Networking
https://github.com/bthomas2622/facepunch-steamworks-tutorial/tree/601763b9f5a1e1d9191c02360ee183a17b7f756a The "SteamManager" class was especially helpful.
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Retrospective on my first commercial game, a FTP online multiplayer head-to-head RTS/Tower Defense game, what went well and what didn't!
Lastly here is a tutorial I wrote about implementing Facepunch.Steamworks P2P networking in Unity: https://github.com/bthomas2622/facepunch-steamworks-tutorial. Hope it can be of help!
What are some alternatives?
When comparing FizzyFacepunch and facepunch-steamworks-tutorial you can also consider the following projects:
FizzySteamworks - A transport for Mirror using Steam / Steamworks.NET
Facepunch.Steamworks - Another fucking c# Steamworks implementation
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.