FiniteStateEntropy
MessagePack
FiniteStateEntropy | MessagePack | |
---|---|---|
4 | 22 | |
1,263 | 1,378 | |
- | 0.3% | |
0.0 | 8.1 | |
over 1 year ago | 7 days ago | |
C | Java | |
BSD 2-clause "Simplified" License | Apache License 2.0 |
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FiniteStateEntropy
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Intel QuickAssist Technology Zstandard Plugin for Zstandard
It's obsolete. It's limited to 32KB LZ window with huffman coding. Zstd can use a much larger window (8MB recommended) and a much better entropy coder: https://github.com/Cyan4973/FiniteStateEntropy
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Worries about tANS?
tANS block based : FSE
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Silly Lossy Text Compression Idea
Sounds similar to: https://github.com/Cyan4973/FiniteStateEntropy
https://arxiv.org/abs/1311.2540
> The modern data compression is mainly based on two approaches to entropy coding: Huffman (HC) and arithmetic/range coding (AC). The former is much faster, but approximates probabilities with powers of 2, usually leading to relatively low compression rates. The latter uses nearly exact probabilities - easily approaching theoretical compression rate limit (Shannon entropy), but at cost of much larger computational cost.
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C Deep
FiniteStateEntropy - Two highly efficient compression codecs optimized for modern CPUs. BSD-2-Clause
MessagePack
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What is the fastest way to encode the arbitrary struct into bytes?
so appreciate such a detailed reply, thanks. btw, why did you choose tinylib/msgp from 4 available go-impls?
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Using Arduino as input to Rust project (help needed)
If you find you're running the serial connection at maximum speed and it's still not fast enough, try switching to a more compact binary encoding that has both Serde and Arduino implementations, like MsgPack... though I don't remember enough about its format off the top of my head to tell you the easiest way to put an unambiguous header on each packet/message to make the protocol self-synchronizing.
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Java Serialization with Protocol Buffers
The information can be stored in a database or as files, serialized in a standard format and with a schema agreed with your Data Engineering team. Depending on your information and requirements, it can be as simple as CSV, XML or JSON, or Big Data formats such as Parquet, Avro, ORC, Arrow, or message serialization formats like Protocol Buffers, FlatBuffers, MessagePack, Thrift, or Cap'n Proto.
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Multiplayer Networking Solutions
MessagePack Similar to JSONs, just more compact, although not as much as the ones above. Still, it's usefull to retain some readability in your messages.
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Sketch crashes with "Soft WDT reset" randomly (ArduinoJSON and HTTPClient)
I'll try that msgpack.org website.
- Unknown encryption method ?
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GitHub - realtimetech-solution/opack: Fast object or data serialize and deserialize library
First of all, you're comparing this to GSON and Kryo, how does it compare to Msgpack, fast-serialization, but also Elsa and I'm sure, many others? Are there any limitations and/or trade-offs?
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Optimal dispatcher for json messages ?
Upvote for msgpack, one of the great undervalued message protocols available.
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Rust is just as fast as C/C++
I have two suggestions Capnproto, MessagePack (those are only the two examples that came to mind first, i bet there are even one or two especially developed for rust). Both of these are better than json in nearly every way.
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msgspec - a fast & friendly JSON/MessagePack library
Encode messages as JSON or MessagePack.
What are some alternatives?
Snappy - A fast compressor/decompressor
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
zstd - Zstandard - Fast real-time compression algorithm
Kryo - Java binary serialization and cloning: fast, efficient, automatic
zlib-ng - zlib replacement with optimizations for "next generation" systems.
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
brotli - Brotli compression format
Protobuf - Protocol Buffers - Google's data interchange format
LZFSE - LZFSE compression library and command line tool
protostuff - Java serialization library, proto compiler, code generator
LZMA - (Unofficial) Git mirror of LZMA SDK releases
ZLib - A massively spiffy yet delicately unobtrusive compression library.