FightboardHybrid
libnx
FightboardHybrid | libnx | |
---|---|---|
3 | 7 | |
8 | 1,227 | |
- | 1.1% | |
0.0 | 7.2 | |
over 2 years ago | about 1 month ago | |
C | C | |
- | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FightboardHybrid
-
Made my first custom PCB. I present you the Pico Fighting Board!
Been working on various controller firmware for a while now (Fightboard, vsFIGHTER, GP2040 firmware for OSFRD) and decided to finally learn something about designing my own boards.
-
vsFIGHTER hitbox layout
I was thinking of maybe adapting this firmware for native console support.
-
I made a custom firmware for the Fightboard MX with native Switch support!
A quick demo of it working via OTG on my Switch. The firmware update package can be found here. Usage and flashing instructions can be found on the Github page.
libnx
-
[2022] Running Solutions on the Nintendo Switch
The SDK used by most, if not all switch developers, is libnx. As a Rust enthusiast, I wanted the core logic in Rust so I just built the display in C/C++ which the switch library is written in.
-
Indie peggle-likes are having a good week.
Could you publish all of the source code that you wrote, but leave out Unity source code and plugin source code, while also linking to where people can get the proprietary engine/plugins? That way, when someone eventually makes a Unity-compatible engine, someone could re-implement all the plugins and release a full source version. I think this is what rRootage Reloaded did, publishing the code of the game logic but not any Nintendo SDK stuff (A libre replacement Switch SDK exists (libnx, I think), and I've considered modifying rRoortage Reloaded to work with that, but I haven't gotten around to it (plus I don't really know what I'm doing lol).).
- need help regarding cfw, confused
-
Compiling a Go program into a native binary for Nintendo Switch™
If somebody interested in homebrew development for Nintendo Switch - take a look at libnx and switchbrew wiki
-
Developing games in Go for Nintendo Switch™ (English ver.)
https://github.com/switchbrew/libnx (SDK for writing homebrew applications)
- Assembly
-
Emummc In File Or Sd Partition
If you need a proof: https://github.com/switchbrew/libnx/issues/161#issuecomment-473910049
What are some alternatives?
GP2040 - Gamepad firmware for Raspberry Pi Pico and other RP2040 microcontrollers supporting Nintendo Switch, XInput and DirectInput
Goldleaf - 🍂 Multipurpose homebrew tool for Nintendo Switch
PicoFightingBoard - Open source PCB for arcade sticks using Raspberry Pi Pico.
aio-switch-updater - Update your CFW, cheat codes, firmwares and more directly from your Nintendo Switch!
xbanish - Hide the mouse cursor when typing and show it again when the mouse moves
SwitchPresence-Rewritten - Nintendo Switch sysmodule server for PresenceClient!
vsFIGHTER-Firmware - Firmware for the vsFIGHTER controller by Leaf Cutter Labs , supporting XInput and Nintendo Switch.
nxdumptool - Generates XCI/NSP/HFS0/ExeFS/RomFS/Certificate/Ticket dumps from Nintendo Switch gamecards and installed SD/eMMC titles.
Switch-Fightstick - Proof-of-Concept LUFA Project for the Nintendo Switch. Uses reverse-engineering of the Pokken Tournament Pro Pad for the Wii U and Switch System v3.0.0
EdiZon_CheatsConfigsAndScripts - The official EdiZon Editor Config and Editor Script repository.
ArduinoXInput_AVR - AVR boards package for the ArduinoXInput project
Lockpick_RCM - Nintendo Switch encryption key derivation bare metal RCM payload [UnavailableForLegalReasons - Repository access blocked]