FAQBot-CC
cc-tstl-template
FAQBot-CC | cc-tstl-template | |
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7 | 2 | |
7 | 45 | |
- | - | |
4.7 | 4.6 | |
20 days ago | 4 months ago | |
F# | TypeScript | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FAQBot-CC
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Can't connect to Pastebin
The new FAQ answer is here: https://github.com/SquidDev-CC/FAQBot-CC/blob/master/faqs/pastebin-pre1.8.md
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Cannot Connect to Pastebin
Pastebin did a bunch of updates which broke earlier versions of CC. You'll need to either manually patch the program or install a resourcepack (server-side).
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Resource Pack Location?
That fix is what from what i have read only for one computer however what i found after more searching is https://github.com/SquidDev-CC/FAQBot-CC/blob/master/faqs/pastebin-pre1.8.md Downloaded it and put it into a new folder called resourcepacks in the root folder of the server and now the pastebin works as intended. and it was needed serverside as the server is what actually gets the pastebins in CC.
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How do I link a computer to big reactors?
Refer to this for information on how to fix that.
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pastebin not working
Are you on Minecraft 1.7.10? If so, Pastebin is broken on 1.7.10 and you need to follow this guide to make it work: https://github.com/SquidDev-CC/FAQBot-CC/blob/master/faqs/pastebin-pre1.8.md
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Mining Turtle won't run pastebin programs
There's some instructions here on how to fix this.
cc-tstl-template
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Using other languages
There's many different languages that can compile to Lua: - TypeScript is probably the most well-known and most compatible language for Lua. The TypeScriptToLua compiler lets you compile TypeScript code into Lua with a mostly 1:1 conversion. You can use the @jackmacwindows/craftos-types and @jackmacwindows/cc-types NPM packages to add typing declarations for CraftOS APIs and modules. Alternatively, use my template repo for a more ready-to-go setup. - Haxe was built with compilation to Lua in mind, and so you can write code for it and have it run just fine in CC. There's some declarations for it available online, and I also have my own typing set for it (which I should really upload somewhere - DM me if you want it for now). - C# can also compile to Lua, but it's a bit tough to get working right in CC, as it has a huge default library and abuses the global table in a way that CC has trouble with. However, it's possible to use, and I've gotten it working in the past (unfortunately, I don't know how anymore). - Urn is a Lisp dialect that was built by two CC devs and was designed to run in CC. However, I wouldn't recommend it unless you're good with functional programming.
- If you are a TypeScript/JS programmer and don't like Lua, I've made a template project to help you write CC programs in TS with the help of TypeScriptToLua. Just download the repo, add your code, and compile as normal.
What are some alternatives?
PokeBall-SelfBot-Poketwo-Automation - This specific selfbot was designed to automatically catch pokemon spawned on Discord by Poketwo bot. It also offers other utility functions to automate features like trading, releasing, id search, etc. Currently the autocatcher is powered by AI making it possible to autocatch pokemons on multiple bots like PokeTwo, PokeRealm, etc.
antd - An enterprise-class UI design language and React UI library
AdvancedPeripherals - Advanced Peripherals adds many new features to the computercraft modification
tl - The compiler for Teal, a typed dialect of Lua
craftos2 - A fast, modern, and feature-filled ComputerCraft emulator written in C++.
music.madefor.cc - DFPWM audio converter for CC: Tweaked and Computronics
lightnovel-crawler - Generate and download e-books from online sources.
CC-Tweaked - Just another ComputerCraft fork