EvilHack VS hackem

Compare EvilHack vs hackem and see what are their differences.

EvilHack

A variant of NetHack that is designed to be a much more challenging experience than the original, drawing inspiration and content from various existing variants along with adding unique and never-before-seen custom content. (by k21971)

hackem

SlashEM forked Unto Evil with a Splice of X and a dash of THEM. (by elunna)
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EvilHack hackem
14 7
50 22
- -
9.6 9.9
5 days ago about 2 months ago
C C
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EvilHack

Posts with mentions or reviews of EvilHack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-01.
  • EvilHack 0.8.2 has been released
    2 projects | /r/nethack | 1 May 2023
    Hammer of the gods: https://github.com/k21971/EvilHack/commit/6189cf1e162f9e2e38bd1e70b851f34fb12a73cf
  • Evilhack - Alhoons and Amnesia
    1 project | /r/nethack | 2 Apr 2023
    See this commit (live since version 0.5.0) - https://github.com/k21971/EvilHack/commit/321b894a2f948084efcf6668efcf57e5183a60c0
  • Really evil evilhack!
    2 projects | /r/nethack | 11 Dec 2022
    Since this commit: https://github.com/k21971/EvilHack/commit/5eca9f1ae115c2e8d86a46ebb0c8d669d96cdf45
  • I wished for a Helm of telepathy but got opposite alignment instead. What did I do wrong?
    1 project | /r/nethack | 30 Nov 2022
    Fixed it - https://github.com/k21971/EvilHack/commit/0edfa0706c19c5b3931e11f3daadaebf450d0d67
  • is there a slashem binary for Debian?
    2 projects | /r/nethack | 15 Nov 2022
    Pretty sure same thing, but that's also got a repo. EvilHack has a step-by-step in the README though if that helps. It's not super typical to publish binaries for variants that are actively developed anymore, I think.
  • EvilHack 0.8.0 'officially' released, work on next version
    2 projects | /r/nethack | 28 Jul 2022
    This is now a thing (for next version) - https://github.com/k21971/EvilHack/commit/76ddd2c0a300f7c6ce97af0074ff166052f946c9
  • EvilHack 0.8.0 has been released
    1 project | /r/nethack | 14 Apr 2022
    The Hand of Vecna - previously, if you defeated Vecna, there was only a 50% chance that the Eye of Vecna would drop, or nothing at all. Now, it's 50/50 for either the Eye or the Hand. The stats for the Hand of Vecna are many, and can be seen here - https://github.com/k21971/EvilHack/commit/f697fd9bca00ae89618f71d84912947525d39e5f - suffice to say, it is an extremely powerful artifact, but its use comes with consequences if you're willing to accept them.
  • Why am I feeling guilty in my own temple?
    1 project | /r/nethack | 15 Mar 2022
    Some back story: because abusing your alignment and being able to know when it occurs is significantly more important in EvilHack than vanilla, I had added more chances for feedback when it does occur (see this commit). Somewhere, it looks like I added a pline where one wasn't needed. Or something. I've noticed it as well, just walking along, exploring the dungeon, minding my own business, then out of the blue 'you feel guilty'.
  • EvilHack 0.7.1 officially released
    1 project | /r/nethack | 1 Feb 2022
    EvilHack version 0.7.1 has been available for public play for a few months now, but as of today it has been officially released - https://github.com/k21971/EvilHack/releases - the source code and windows binary can be downloaded, and ready to play locally on windows. The list of changes found in this version can be found here - https://github.com/k21971/EvilHack/blob/master/doc/evilhack-changelog.md#version-071 - a couple new objects and a new monster made their way into this version, but the majority of changes for 0.7.1 were bugfixes.
  • Did I just fail to bless-genocide L?
    1 project | /r/nethack | 19 Dec 2021
    Check this out - https://github.com/k21971/EvilHack/commit/d359ea85ed8d9c504a64b6a52a402ae190c71bf1 - and there was a follow-up commit to address a minor issue with the original commit.

hackem

Posts with mentions or reviews of hackem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-05.
  • Hack'EM 1.2.2 has been released!
    1 project | /r/nethack | 29 Oct 2023
    Notes for release 1.2.2
  • Let's talk about Hack'em
    1 project | /r/nethack | 8 Jul 2023
    I just rebuilt the latest development version for playtesting here, you can find builds for win and source for mac/linux: https://github.com/elunna/hackem/releases/tag/v1.1.4dev
  • Variants that can be played offline?
    2 projects | /r/nethack | 5 Mar 2023
    The windows build for the new release of Hack'EM is here (or you can build it in linux/mac too)
  • Hack'Em --- new fork of Nethack!
    2 projects | /r/nethack | 29 Dec 2022
    You may find exe installer here: https://github.com/elunna/hackem/releases/
  • Really evil evilhack!
    2 projects | /r/nethack | 11 Dec 2022
    In my variant HackEM, I'm paralleling a lot of evil stuff like this, but I let the player unlock shambling horror lookups with a wand of probing or a stethoscope (but you do have to get kind of close to use the latter!) In HackEM, horrors might be even more horrible because of all the different attack types I've imported (larval infection, ... so there's that :P
  • A new NetHack variant has emerged - behold Hack'EM!
    1 project | /r/nethack | 11 Nov 2022
    For example, mist wolves now can poof out clouds of mist, shadow ogres/wolves will darken rooms as they move around, and athols howl an "ahool" sound that aggravates monsters. Zouthern monsters will commonly death-drop boomerangs, and whetstones were quite lame in Slash'EM, so I have revamped them - even giving the Yeoman a blessed one to start with. There are way too many changes to list here, please see the changelog for a everything I have added or changed.

What are some alternatives?

When comparing EvilHack and hackem you can also consider the following projects:

NetHack - Official NetHack Git Repository

GnollHack - Rogue-like game based on NetHack

UnNetHack - NetHack fork that is in development

SlashEM - Hardfought server build of Slash'EM.