Entity_Storage
noa
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Entity_Storage | noa | |
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1 | 6 | |
0 | 601 | |
- | - | |
0.0 | 6.1 | |
over 1 year ago | 9 months ago | |
PowerShell | JavaScript | |
- | MIT License |
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Entity_Storage
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Ask HN: What you up to? (Who doesn't want to be hired?)
after a few-month hiatus I've been getting back into playing around with Jonathan Blow's closed-beta compiler and enjoying it immensely, especially now that I've finally gotten around to delving into the metaprogramming stuff. I made a dead-simple entity system (not ECS) module [0], and while it's definitely not ready for production, it seems to be exactly what I always wanted to make in C/C++ for my past projects, but never was able to (elegantly, at least). I am very pleased with this language even though it's still definitely a beta project (odd WIP syntax here and there, very occasional mysterious compiler bugs. considering maybe doing a writeup of my experience so far...
[0] https://github.com/rezich/Entity_Framework
noa
- Anyone here tried noa?
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Ask HN: What you up to? (Who doesn't want to be hired?)
Neat thread! My contribution is that I'm still working on a web-based voxel game engine. It's gotten pretty stable, so maybe about time to tackle some big missing features (e.g. physics for non-square voxels..).
https://github.com/fenomas/noa/tree/develop
Our motto: "the voxel engine so good that Mojang once pretended it was an old buggy version of Minecraft" ;)
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Feedback Friday #456 - Free Trial
https://github.com/fenomas/noa for the engine, but as a warning it is just a voxel engine. It isn't a game engine. Its fun to mess around with though.
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A Demo
Annoyingly there's not much to tell. It was a web version, released as a one-off marketing thing and then never updated, and Mojang didn't reply when I tried to get in touch (via contacts at microsoft). So I never really found out anything about it.
It's still live though: classic.minecraft.net
The voxel engine is: https://github.com/andyhall/noa
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Ask HN: What are some tools / libraries you built yourself?
Would a browser-based voxel game engine count?
https://github.com/andyhall/noa
The reason for not using an existing library is just that there weren't any usable alternatives at the time!
- Saw this one while editing Minecraft Classic's code
What are some alternatives?
resholve - a shell resolver? :) (find and resolve shell script dependencies)
3D-Redstone-Simulator - A web app to simulate redstone circuitry (boolean logic) in a minecraft-like 3D environment.
lldap - Light LDAP implementation
concise-encoding - The secure data format for a modern world
dump1090_rs - Multi-SDR supported Rust translation of the popular dump1090 project for ADS-B demodulation
PropertyWebBuilder - Create a fully featured real estate website on Rails in minutes! ⛺
egglog0 - Datalog + Egg = Good
Minecraft-Classic-Forever - Bringing Minecraft Classic to the opensource world!
EntityFramework.Docs - Documentation for Entity Framework Core and Entity Framework 6
ntfy-android - Android app for ntfy.sh
mpack - MPack - A C encoder/decoder for the MessagePack serialization format / msgpack.org[C]
tera - A template engine for Rust based on Jinja2/Django