Enjin-Unity-sample
Enjin blockchain tutorial sample project for Unity developer (by twglhk)
libplanet
Blockchain in C#/.NET for on-chain, decentralized gaming (by planetarium)
Enjin-Unity-sample | libplanet | |
---|---|---|
2 | 7 | |
19 | 520 | |
- | 1.2% | |
0.0 | 9.7 | |
almost 4 years ago | 5 days ago | |
C# | C# | |
MIT License | GNU Lesser General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Enjin-Unity-sample
Posts with mentions or reviews of Enjin-Unity-sample.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Any good courses on ENJ integration for developers?
If you are using Unity, I found a github repo with a pretty good starting sample.
- What is your Enjin Unity SDK experience.
libplanet
Posts with mentions or reviews of libplanet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-12-10.
-
My Goals Working On Open Source
So far I think I've been doing pretty well. While the scope of my contributions has varied, I've been able to work on a few projects - some larger than others, but all of them being software that people actually use (as opposed to someone's side project): cve-bin-tool, libplanet, ByteChef, Ghostfolio, and Mattermost.
-
My Hacktoberfest 2024 Recap
Fixes https://github.com/planetarium/libplanet/issues/3955. I declared variables to store each formatted portion of the date for readability. Please let me know if you'd liked anything changed.
-
Hacktoberfest 2024: My Journey and Key Learnings
My fourth PR was for Libplanet, and I wanted to switch things up by working with C#. I had experience with C# from my ASP.NET projects, so it felt like the right move. I worked on removing redundant code from a utility class used for unit testing. This task helped me brush up on unit testing and gave me a chance to work with a decentralized .NET library.
-
Hacktoberfest 4/4: The final PR
This blog will talk about my experience regarding the final PR I made towards Hacktoberfest. If you have read my previous blogs, you would know that I am enrolled in an open-source development course at Seneca College. Participating and completing Hacktoberfest is part of the curriculum, and I completed all four PRs by solving issues in different open-source repositories. I have already written blogs for the first three PRs, and this blog is about the fourth one.
-
Finally Contributing Actual Code to Open Source
View on GitHub
-
Ubisoft-backed Blockchain RPG Lets Players ‘Fork’ the Game - Decrypt
What elements of the game are stored on the blockchain? Is gameplay itself on the blockchain, all items, only certain items, spells, potions? Everything is stored on the blockchain. We've been working on a new blockchain engine to make this as easy as possible: https://github.com/planetarium/libplanet.
- planetarium/libplanet: .NET Library for Serverless Multiplayer Game
What are some alternatives?
When comparing Enjin-Unity-sample and libplanet you can also consider the following projects:
UniRx - Reactive Extensions for Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity