Engine6
Simple opengl-backed window experiments (by george-tsiros)
OpenGL-API
OpenGL and OpenGL ES API Issue Tracker (by KhronosGroup)
Engine6 | OpenGL-API | |
---|---|---|
1 | 2 | |
0 | 33 | |
- | - | |
5.2 | 0.0 | |
4 months ago | over 1 year ago | |
C# | ||
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Engine6
Posts with mentions or reviews of Engine6.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-14.
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Cancel transfers? What transfers?
Are you willing to maybe talk about coding? I'm not gonna hide it, I'm quite lonely, here take a look at how I am coding stuff github
OpenGL-API
Posts with mentions or reviews of OpenGL-API.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-14.
-
Cancel transfers? What transfers?
the "reference" textbook on opengl, the "opengl redbook" has errors you might say "well duh" but 1) the reference book should not have any errors 2) the error shows that there is a lot of untested copypasting done which gives an idea of the overall quality of the document. Unrelated but: 3) there are opengl draw calls that are not even shown in the reference, only named. No examples, no nothing. FInally, the examples are dumb. They do not demonstrate at all, not the benefits nor when it is appropriate to use each draw call.
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Does OpenGL have a Github or Gitlab page or something like that?
That's specifically for extensions. For Core API issues: https://github.com/KhronosGroup/OpenGL-API/issues
What are some alternatives?
When comparing Engine6 and OpenGL-API you can also consider the following projects:
CPP_Utilities - A collection of C++ utility classes and methods.
Plotter - Heavily customizable plotter for hardware sensors and metrics.