ECS_101 VS nannou

Compare ECS_101 vs nannou and see what are their differences.

ECS_101

This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games in Unity. (by ArturoNereu)

nannou

A Creative Coding Framework for Rust. (by nannou-org)
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ECS_101 nannou
1 66
109 5,829
- 1.0%
3.8 7.4
about 1 month ago 14 days ago
C# Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ECS_101

Posts with mentions or reviews of ECS_101. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-24.

nannou

Posts with mentions or reviews of nannou. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-23.

What are some alternatives?

When comparing ECS_101 and nannou you can also consider the following projects:

Piston-Tutorials - Tutorials for Piston

rust-skia - Rust Bindings for the Skia Graphics Library

macroquad - Cross-platform game engine in Rust.

racket - The Racket repository

wgpu - Cross-platform, safe, pure-rust graphics api.

simple-game - A personal collection of windowing/graphics/game code to get started quickly on games and graphical applications

Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

AutoLyrixAlign - Pre-trained model and script to automatically align lyrics to polyphonic audio

Fyrox - 3D and 2D game engine written in Rust

sokol - minimal cross-platform standalone C headers

tune - Make xenharmonic music and create synthesizer tuning files for microtonal scales.