Dungeondraft-Tools
By EightBitz
Dungeondraft
a sleek tabletop encounter mapping tool for Windows 10 (by Megasploot)
Dungeondraft-Tools | Dungeondraft | |
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48 | 33 | |
70 | 97 | |
- | - | |
0.0 | 5.3 | |
about 3 years ago | 3 months ago | |
GDScript | ||
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Dungeondraft-Tools
Posts with mentions or reviews of Dungeondraft-Tools.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-05.
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Importing Dungeon Painter Studio asset to DungeonDraft?
It shouldn't be too bad, assuming the files are already sorted - you will need to put the PNG files in the appropriate folders (there is an example template in the DD installation folder) and re-pack them for use with Dungeondraft. The biggest piece of work would be the Tag-file required for the images. EightBitz tools can help with the tagging part - https://github.com/EightBitz/Dungeondraft-Tools
- Is there a way to unpack Dungeondraft Packs on Mac?
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Need help with assets!
An easy-to-use unofficial windows only tool, that allows you to unpack packs and package assets https://github.com/EightBitz/Dungeondraft-Tools A video guide to using this tool can be found here: https://youtu.be/zPzf_aP6vUQ
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Suggestions for modern-day TTPRG map creators (tools or patreons)?
I am just getting started but already have a few free Dungeondraft Asset packs if you want to try it out: https://www.patreon.com/posts/free-downloads-77579542 If you want to use the assets in Inkarnate you can use Tools like this to extract the pngs from Dungeondraft files.
- [Help] Sticking on an asset? Any way to find this?
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How do I import png files? I can't find a source folder or extract the example.
Any files you want to add to Dungeondraft need to be packaged into a pack file. The program can do it, or this tool from EightBitz can make it easier. You need to set up a folder with the same naming and file paths as the example folder that the guide references.
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Imported assets ease and performance?
There is a great tool for Windows which simplifies the object tagging: https://github.com/EightBitz/Dungeondraft-Tools
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Handling a lot of assett sets -> takes like forever
Naturally you will need tools for that (8Bitz DD tools - https://github.com/EightBitz/Dungeondraft-Tools) and you'll have to learn how to make packs in the first place.
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Asset Import from Dungeondraft packs?
Hey OP you can do this with a piece of free software someone from the community (EightBitz) made called DungeonDraft Tools. It's open source on GitHub, and I trust it, but obviously use at your own risk.
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What Top-Down assets do you use?
The rocks looks like the asset from 2minutetabletop's Camp Tokens pack for Dungeondraft. Use EightBitz' DungeonDraft Tools to unpack the .png files so you can use them in Wonderdraft. There are a lot of top-down assets for Dungeondraft since it's mainly a battlemap maker, and a handful of them are very useful for topdown city maps.
Dungeondraft
Posts with mentions or reviews of Dungeondraft.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-05.
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Help required: I cannot make custom assets appear
Hello. I'm having some real issues trying to get my custom assets to work. I've been trying to follow this guide (https://github.com/Megasploot/Dungeondraft/wiki/Custom-Assets-Guide) but without success. I'm not tech-literate enough to recognise if I've misunderstood something, but from my own pov, nothing I do works.
- Looking for help: I want to make a custom texture which is partially transparent. It's supposed to be a gradient shadow. I need the white parts of this image to be transparent, when the asset is used as a pattern texture in Dungeondraft. Do you know how to do this?
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Need help with assets!
The official guide to making asset packs by Megasploot himself: https://github.com/Megasploot/Dungeondraft/wiki/Custom-Assets-Guide
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Dungeondraft 1.1.0.0 Newborn Phoenix [Beta + Mod Support]
This is a beta release of Dungeondraft with mod support added for the first time. If you would like to give modding Dungeondraft a try, download the beta, and visit the Wiki I've started here: https://github.com/Megasploot/Dungeondraft/wiki/Dungeondraft-Modding
- 90+ Library Map Assets
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How do I import png files? I can't find a source folder or extract the example.
Step 1 of the Step-By-Step Guide says, " Extract the example template zip file to a location of your choice. You can locate the .zip either from the Package Custom Assets window button called 'Example Template' or in the install folder of Dungeondraft. "
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Delve (Dungeon23)
So for the water, do you mean like the depression/elevation kind of lines? I don't know how to do that right now, or if it's possible. I would definitely want to have it that way, since that's how it is in the books. I didn't see anything like it mentioned in the Custom Assets Guide that would allow for something like that, where the contours will follow the shape of the body of water. Not to mention, the contours generally indicate a difference in depth in intervals, so those would be better added by hand anyway to be specific to that body of water.
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Making Art Assets
This guide from Megasploot is what I followed for making my BXIcons packs. I just did everything by hand, all the tagging and stuff, but I think there are tools to automate some steps like that. The only real advice I'd say is do what the guide says. It tells exactly how everything works
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Experienced GM looking for map making software.
Custom assets are added by creating a package and loading it into an instance. https://github.com/Megasploot/Dungeondraft/wiki/Custom-Assets-Guide
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Considering the purchase of the software, anyone have any experience with making modern day/sci fi maps with it?
Yes, you just need to put them in a folder and generate a pack.
What are some alternatives?
When comparing Dungeondraft-Tools and Dungeondraft you can also consider the following projects:
Dungeondraft-Custom-Tags - This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Dungeondraft-GoPackager
dnd_utils - Collection of scripts and tools for working with D&D content. Especially maps.