DungeonBuilder
kondo
DungeonBuilder | kondo | |
---|---|---|
1 | 21 | |
0 | 1,626 | |
- | - | |
0.0 | 6.9 | |
almost 4 years ago | 2 days ago | |
Swift | Rust | |
GNU General Public License v3.0 or later | MIT License |
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DungeonBuilder
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Ask HN: What are some tools / libraries you built yourself?
I build a Swift library to generate 2d dungeon maps, based on Perl and Javascript code from Donjon [0].
The code is kinda ugly but it works and I think it's one of the nicer dungeon generators: https://github.com/wolf81/DungeonBuilder
I also wrote a small library to deal with AD&D dates & times, also in Swift, quite clean code I think:
kondo
- Show HN: Kondo, OSS drive cleaner for devs
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Target file are very huge and running out of storage on mac.
You can use cargo sweep or kondo to clean up unused files.
- Cleans dependencies and build artifacts from your projects
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It's been 84 years
I like to use kondo for that
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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./target
Blast em https://github.com/tbillington/kondo
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Small target folder cleanup utility
Sorry for spoiling your fun, but did you give kondo a try?
- Cargo Clean All - A cargo plugin to clean all your projects at once with filters
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Announcing cargo-cleanall
This is cool :) I'll have to poke around how you did Async, I've been dragging my feet on implementing it in kondo.
- Kondo v0.3 relessed, now with GUI Ž!
What are some alternatives?
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