Dn-FamiTracker VS devtools

Compare Dn-FamiTracker vs devtools and see what are their differences.

Dn-FamiTracker

modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3) (by Gumball2415)
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Dn-FamiTracker devtools
19 44
338 651
4.4% 0.5%
7.4 9.8
3 days ago 1 day ago
C TypeScript
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Dn-FamiTracker

Posts with mentions or reviews of Dn-FamiTracker. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.
  • Chiptune Program Suggestions?
    1 project | /r/chiptunes | 26 Jun 2023
    I've been using FamiTracker since 2017 and it no longer opens on my (Windows) computer. It just creates a dump file. After figuring out JSR was gone, I tried downloading Dn-FamiTracker 0.5.0.1, but the x64 and x86 versions just open an invisible window.
  • PSA: If you use DN-famitracker, don't upgrade to 0.5.0.1. That version is buggy and could potentially "soft-corrupt" modules.
    1 project | /r/chiptunes | 25 Jun 2023
  • what ??!?
    3 projects | /r/famitracker | 15 Jun 2023
    The original version of FamiTracker is no longer maintained and the website recently went offline, but most people are using the fork Dn-Famitracker these days - you can get it here. It's free software, so there are no restrictions on releasing music made with it commercially.
  • Difference between different versions\forks of famitracker?
    1 project | /r/famitracker | 20 May 2023
    Dn-Famitracker is the most relevant since it's the only one still in active development and has all the features from previous builds and then some. It's considered the definitive edition of Famitracker: https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker/releases
  • How should I go about getting Famitracker now?
    1 project | /r/famitracker | 2 May 2023
    Most modern FTers are using a fork anyway, the current favourite is Dn-FamiTracker. All FamiTracker tutorials & resources should still work fine for you since the only differences are additions and updates for driver compatibility and such.
  • How do i download famitracker?
    1 project | /r/famitracker | 9 Feb 2023
    Go for Dn-Famitracker instead, it's a fork of the original famitracker with a few more features. Here's the github, if you're interested. https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker
  • DN-Famitracker version 0.5.0.0 just released today
    1 project | /r/famitracker | 19 Dec 2022
  • Gameboy Doctor: debug and fix your gameboy emulator
    8 projects | news.ycombinator.com | 3 Dec 2022
    blip_buffer and blip_buf are fairly decent tools for generating an output-rate signal from a high-rate signal (though I use my fork of blip_buffer at https://gitlab.com/exotracker/blip-buffer-exo and/or https://github.com/Dn-Programming-Core-Management/Dn-FamiTra...). When emulating sound chips, the blip buffer adds and subtracts bandlimited sinc impulses from an output-rate delta array, and when exporting resampled audio, it performs a running sum (transforming the impulses into steps) of the delta array and high-passes the running value when writing to the output audio array. The advantage is that you can pick very high sampling rates (like 1.79 MHz) but only burn CPU cycles each time the output level changes (unlike conventional resamplers which are O(input rate + output rate)). Unfortunately blip_buffer has a relatively low SNR of ~50 dB of aliasing rejection even at its widest impulse kernel (as measured by https://gitlab.com/exotracker/exotracker-cpp/-/tree/rewrite-..., though possibly blip_buf is better), and only performs an approximate highpass using integer bitshifts. A usage example is at https://github.com/Dn-Programming-Core-Management/Dn-FamiTra....

    Alternatively you can generate a high-rate signal and feed it into a conventional resampler to produce a 44.1/48/96 KHz output. I found that libsamplerate (https://libsndfile.github.io/libsamplerate/)'s medium preset produces audibly transparent output at 44.1 KHz and above, and should have acceptable latency on the order of 1ms (I didn't verify but you could first flush out the startup edge effect with silence, pop all output, then push an impulse followed with silence until the central peak emerges from the output). This has minimal CPU usage for a single stereo 128 KHz input stream (like in exotracker and chipsynth SFC), but I don't know if it burns excessive CPU with 1.79 MHz input.

    ----

    My baseline expectation for production-quality emulators is to generate sound without aliasing, but the gold standard is to properly emulate the audio path as found on hardware, by feeding schematics through SPICE and/or pole-zero math to create an analytical representation of the filters, then verifying them against MDFourier tests (hardware recordings of broad-spectrum sound played by the console). Few emulators attempt to do this; according to https://bel.fi/alankila/modguide/interpolate.txt, UADE (an Amiga emulator) gets this right using a variation of the Blip_Buffer approach with longer precomputed(?) impulse responses specialized for Amiga filtering. Several chiptune tools properly model hardware filters, including the chipsynth family of audio VSTs (commercial); Dn-FamiTracker (an open-source NES composer) emulates FDS lowpass properly without aliasing, but only loosely approximates 2A03 lowpass and global highpass using blip_buffer's configurable filtering (impulse/step visualizer at https://gitlab.com/exotracker/exotracker-cpp/-/blob/rewrite-...).

    If you choose to model a hardware filter using IIR filters (mathematical arithmetic based off a hardware model) instead of a large precomputed impulse response (like interpolate.txt and UADE), you'll get more accurate results if you generate audio at a high internal sampling rate, IIR-filter the audio at this high rate (ensuring the filter cutoff is well below Nyquist or half the sampling rate), then feed it into a resampler. If you use Blip_Buffer to generate 44.1 or 48 KHz directly like blip_buffer, and apply a filter with cutoff above 10 KHz or so, high frequencies will not be filtered accurately.

    One interesting idea (combining blip_buffer's efficiency at handling sparse signals, and the accurate treble filtering enabled by a high intermediate filtering frequency) is running a blip_buffer-like system (with no highpass but a ~20 KHz lowpass) to downsample from a high internal rate to a fixed 128 KHz (for fixed filtering) or twice the audio rate (for efficient rational-factor downsampling), then performing hardware filtering there before downsampling using a resampler. The downside is that this stacks the latency and artifacts of both Blip_Buffer and the resampler, but if you make Blip_Buffer generate mostly-lowpassed audio and avoid generating nonlinear harmonics in filtering, you can use a faster second resampler that assumes its input is mostly lowpassed (using a narrower sinc kernel).

  • Do I need to install Git to use Dn-FamiTracker?
    2 projects | /r/chiptunes | 8 Nov 2022
    Correct Link: https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker/releases/tag/Dn0.4.0.1
  • Irrelevant Destination (NES/Famicom 8bit 2A03)
    2 projects | /r/chiptunes | 13 Jul 2022
    Thank you! I'd recommend downloading Dn-Famitracker, it's the latest fork of the program that's been made, and features a few quality of life improvements from it's predecessors.

devtools

Posts with mentions or reviews of devtools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-13.
  • Is Something Bugging You?
    10 projects | news.ycombinator.com | 13 Feb 2024
    Exactly - that's what we've already built for web development at https://replay.io :)

    I did a "Learn with Jason" show discussion that covered the concepts of Replay, how to use it, and how it works:

    - https://www.learnwithjason.dev/travel-through-time-to-debug-...

    Not only is the debugger itself time-traveling, but those time-travel capabilities are exposed by our backend API:

    - https://static.replay.io/protocol/

    Our entire debugging frontend is built on that API. We've also started to build new advanced features that leverage that API in unique ways, like our React and Redux DevTools integration and "Jump to Code" feature:

    - https://blog.replay.io/how-we-rebuilt-react-devtools-with-re...

    - https://blog.isquaredsoftware.com/2023/10/presentations-reac...

    - https://github.com/Replayio/Protocol-Examples

  • Weird Debugging Tricks the Browser Doesn't Want You to Know
    4 projects | news.ycombinator.com | 10 Nov 2023
    Replay's founders originally worked as engineers on the Firefox DevTools (and in fact our debugger client UI started as a fork of the FF Devtools codebase, although at this point we've rewritten basically every single feature over the last year and a half). So, the original Replay implementation started as a feature built into Firefox, and thus the current Replay recording browser you'd download has been our fork of Firefox with all the recording capabilities built in.

    But, Chromium is the dominant browser today. It's what consumers use, it's devs use for daily development, and it's what testing tools like Cypress and Playwright default to running your tests in. So, we're in the process of getting our Chromium fork up to parity with Firefox.

    Currently, our Chromium for Linux fork is fully stable in terms of actual recording capability, and we use it extensively for recording E2E tests for ourselves and for customers. (in fact, if you want to, all the E2E recordings for our own PRs are public - you could pop open any of the recordings from this PR I merged yesterday [0] and debug how the tests ran in CI.)

    But, our Chromium fork does not yet have the UI in place to let a user manually log in and hit "Record" themselves, the way the Firefox fork does. It actually automatically records each tab you open, saves the recordings locally, and then you use our CLI tool to upload them to your account. We're actually working on this "Record" button _right now_ and hope to have that available in the next few weeks.

    Meanwhile, our Chrome for Mac and Windows forks are in early alpha, and the runtime team is focusing on stability and performance.

    Our goal is to get the manual recording capabilities in place ASAP so we can switch over and make Chromium the default browser you'd download to make recordings as an individual developer. It's already the default for configuring E2E test setups to record replays, since the interactive UI piece isn't necessary there.

    Also, many of the new time-travel-powered features that we're building rely on capabilities exposed by our Chromium fork, which the Firefox fork doesn't have. That includes the improved React DevTools support I've built over the last year, which relies on our time-travel backend API to extract React component tree data, and then does post-processing to enable nifty things like sourcemapping original component names even if you recorded a production app. I did a talk just a couple weeks ago at React Advanced about how I built that feature [1]. Meanwhile, my teammate Brian Vaughn, who was formerly on the React core team and built most of the current React DevTools browser extension UI, has just rebuilt our React DevTools UI components and started to integrate time-travel capabilities. He just got a working example of highlighting which props/hooks/state changed for a selected component, and we've got some other neat features like jumping between each time a component rendered coming soon. All that relies on data extracted from Chromium-based recordings.

    [0] https://github.com/replayio/devtools/pull/9885#issuecomment-...

    [1] https://blog.isquaredsoftware.com/2023/10/presentations-reac...

  • Evading JavaScript Anti-Debugging Techniques
    4 projects | news.ycombinator.com | 1 Aug 2023
  • Why does the `useSyncExternalStore`docs example call `getSnapshot` 6 times on store update?
    2 projects | /r/reactjs | 14 Jun 2023
    I made a Replay recording of the sandbox:
  • Replay.io: announcing our new Replay for Test Suites feature! Time-travel debug Cypress (and Playwright) tests in CI
    1 project | /r/reactjs | 14 Jun 2023
    Hiya folks! In addition to all my free time spent working on Redux, answering questions, and modding this sub, my day job is working on Replay.io. Today we're thrilled to announce our new Replay for Test Suites feature, which lets you record and time-travel debug Cypress (and Playwright) E2E tests as they ran in CI!
  • Firefox displayed a pop-up ad for Mozilla VPN over an unrelated page
    7 projects | news.ycombinator.com | 25 May 2023
    FWIW, the Firefox devs who were doing the WebReplay time travel debugging POC weren't, as far as I know, fired. Instead, they left and started Replay ( https://replay.io ), a true time-traveling debugger for JavaScript.

    I joined Replay as a senior front-end dev a year ago. It's real, it works, we're building it, and it's genuinely life-changing as a developer :)

    Not sure how well this would have fit into Firefox as a specific feature, given both the browser C++ runtime customizations and cloud wizardry needed to make this work. But kinda like Rust, it's a thing that spun out of Mozilla and has taken on a life of its own.

    Obligatory sales pitch while I'm writing this:

    The basic idea of Replay: Use our special browser to make a recording of your app, load the recording in our debugger, and you can pause at any point in the recording. In fact, you can add print statements to any line of code, and it will show you what it would have printed _every time that line of code ran_!

    From there, you can jump to any of those print statement hits, and do typical step debugging and inspection of variables. So, it's the best of both worlds - you can use print statements and step debugging, together, at any point in time in the recording.

    See https://replay.io/record-bugs for the getting started steps to use Replay, or drop by our Discord at https://replay.io/discord and ask questions.

  • What is not taught in React courses, but is commonly used in a real job and overlooked?
    6 projects | /r/reactjs | 30 Apr 2023
    I also recently did a Learn with Jason show episode based on this, where we went through many of the same topics, and also looked at the Replay.io time-traveling debugger that I build as my day job:
  • Dan Abramov responds to React critics
    5 projects | /r/reactjs | 25 Apr 2023
    My day job is working at a company called Replay ( https://replay.io ), and we're building a true "time traveling debugger" for JS. Our app is meant to help simplify debugging scenarios by making it easy to record, reproduce and investigate your code.
  • The 2023 guide to React debugging | Raygun Blog
    1 project | /r/reactjs | 23 Mar 2023
    I currently work for Replay.io, where we're building a true time-travel debugger for JS apps. If you haven't seen it, check it out - it makes debugging so much easier, and I've solved many bugs that would have been impossible otherwise
  • Ask HN: Is debugging TypeScript worse then JavaScript?
    1 project | news.ycombinator.com | 26 Feb 2023
    That's not a "TypeScript" problem. That's a "JS being transpiled and bundled" problem (of which TS is just one possible example of "transpiling").

    JS debuggers (browsers, VS Code, etc) normally use sourcemaps to show you what the original source looked like so you can debug that.

    Also, I'll put in a plug for my day job, Replay ( https://replay.io ). Our app is meant to help simplify debugging scenarios by making it easy to record, reproduce and investigate your code.

    The basic idea of Replay: Use our special browser to make a recording of your app, load the recording in our debugger, and you can pause at any point in the recording. In fact, you can add print statements to any line of code, and it will show you what it would have printed every time that line of code ran!

    From there, you can jump to any of those print statement hits, and do typical step debugging and inspection of variables. So, it's the best of both worlds - you can use print statements and step debugging, together, at any point in time in the recording.

    See https://replay.io/record-bugs for the getting started steps to use Replay.

    Note that Replay also works best when you have sourcemaps, same as the other debugger tools.

What are some alternatives?

When comparing Dn-FamiTracker and devtools you can also consider the following projects:

0CC-FamiTracker - Extension of jsr's FamiTracker

legend-state - Legend-State is a super fast and powerful state library that enables fine-grained reactivity and easy automatic persistence

E-FamiTracker - Extended FamiTracker, mod of Dn-FamiTracker.

jotai - 👻 Primitive and flexible state management for React

furnace - a multi-system chiptune tracker compatible with DefleMask modules

redux-eggs - Add some Eggs to your Redux store.

snestracker - Super Nintendo Entertainment System Music Software. Super Famicom Music Software

rr - Record and Replay Framework

Nes_Snd_Emu - NES / Famicom sound library, descended from blargg's Nes_Snd_Emu

dark - Darklang main repo, including language, backend, and infra

Mesen - Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#

Protocol-Examples - Example apps demonstrating how to use the Replay Protocol API